Jump to content

XTRMNTR2K

Members
  • Posts

    18
  • Joined

  • Last visited

XTRMNTR2K's Achievements

1

Reputation

  1. Are you sure? I remember trying that before and it only resulted in a move order; once I jumped to a different system, the escort ship stopped following, iirc.
  2. +1 for this! Only just occurred to me that this wasn't already possible a few days ago. Hopefully we'll see this added sometime (soon). :D
  3. THIS. With the ability to potentially have dozens of guns mounted all around a ship's hull it doesn't make sense to limit most turrets to manual fire, and gimp those few with independent targeting even further. The status quo is the reason I consider mods to remediate these issues absolutely vital. I can't even imagine anything other than having dedicated main guns (manual), precise defensive weapons like lasers (auto), point defense (defensive) and r-mining turrets (auto) on my flagship; toggling these on and off whenever I need to is great. I reckon it would make a lot of people very happy to see this implemented in the base game.
  4. I may be wrong about this, but as far as I am aware you can not move existing blocks or change their shape or orientation. Changing their color, material or block type is possible though. As for the base block, I think it only serves the purpose of having a starting point. Once you add other blocks to it you can safely delete it or change its block type. If you open the block list, select any type of Integrity Field Generator and the area covered by your currently present generators will show up in blue. In order to mine better materials you need to have at least one mining (or better yet R-Mining) turret of the same material level or one level below it. This means that in order to mine the blue material - Trinium - you'll need at least one mining turret made of Naonite (the green stuff) or better. Finding one can either be hard or easy, depending on your luck. It may drop from fallen enemies or can show up in equipment docks, if you are close enough to the barrier for it to show up. As for making millions, I'm probably not the best guy to ask (since I kinda struggled with that myself) but I found it worthwhile to build at least one or two large mining ships equipped with R-mining lasers. Set those to mine, jump, refine, jump and repeat - it'll save you a lot of time harvesting all those materials yourself. (And it would've saved me a whole lot if I had done so earlier! :D) As for money... Apparently it used to be that you could more easily raid freighters in hostile territory, but since making too much ruckus will cause a sector to become dangerous (and thus civilian ships will avoid it) raiding stations may be another way to get some money fast, particularly if you happen to have a hostile faction with mining robot factories close to a smuggler hideout. As for building stations yourself... Based on my own experience it's not worth it for the money. It'll take an eternity for your investment to pay off. Having access to their functions may or may not be useful, depending on what you need.
  5. It's the steam game directory. I'm using this mod myself (and loving it!).
  6. I've been seeing something similar. However, upon closer examination it turned out that the ship(s) in question had actually been multplied. One sitting there in the system, not following any orders (in fact, unable to accept any orders and not showing up on the galaxy map either) and one that's going about it's business as usual. Not sure what could be causing it, though I assume mods could be involved (my game was heavily modified when this happened).
  7. Yes, I think you get the usual credit reward as well as improved relations to their faction.
  8. This is something I only noticed because I pretty much ignored most distress calls for several dozen hours. Whenever I did respond to one, it was long after it had been sent. During that time all of them were actually pirates lying in wait for an unsuspecting victim. However, when I started responding more quickly, I started seeing actual traders under attack from the pirates. Considering how often this happened when responding right away compared to not seeing any of this before, it would seem likely that there is a connection here.
  9. Depending on the quality level of the C43 Object Detector you are using it will scan for the objects within a certain range, i.e. 5 kilometers around your ship. So you basically fly around the sector looking for a white direction arrow/target indicator to appear on your screen. However, I believe common and poor C43 Object Detectors don't have any actually scanning range; this feature is probably only there at uncommon (green) level and above. As for the messages you receive - like distress signals - those appear in sectors around you on the galactic map. If you open it and look around you'll see them (though some may be quite a few sectors away). What I've found with regards to those is that there appears to be some sort of time limit, at least for the ones that are genuine. If you react quickly, there will actually be traders that are being attacked by pirates in that sector, whereas waiting for too long will only land you in a pirate trap. At least that's what it appears to be like based on my recent playtime. Oh, and I think all missions like distress signals should also show up in your mission log (press "i" and look for the symbol with a ! marker, iirc). Each entry should then have the corresponding coordinates as well.
  10. This sounds like the first ships you built were using normal Mining Lasers. Those have a much lower efficiency rating but immediately convert the harvested ore into usuable resources. The replacement miner you then constructed was most likely equipped with an R-Mining Laser, which mines *raw* ore that still needs to be refined (and collected) in order to be added to your global resource pool. That being said, I just converted an AI-controlled miner I had working for me into a raw-mining ship yesterday, and it appears that they automatically collect the refined ores after the process has finished. So you basically set up this chain of orders: 1. Mine resources 2. (optional: travel to sector with resource depot) 3. Refine resources (includes waiting to collect them afterwards) 4. (if #2 applies: travel back to mining sector) 5. Repeat and go back to Step #1 Due to the much higher efficiency rating, the raw-mining method should net you much more resources in a short amount of time compared to using standard mining beams. Just keep in mind your miners will need appropriately large cargo bays! I hope that helps. :)
  11. Happy to hear it! Will the improvements include the option to change the field of view? That would be greatly appreciated. :)
  12. Thanks a lot for the update! Your ongoing work to improve the many aspects of the game (and in this case make it more accessible for a lot of people) is greatly appreciated. :)
  13. Asteroids and wreckages come to mind, though marking specific coordinates within a sector could be useful as well. If a player decides on a particular location for building a station later on, for instance. In any case, thanks a lot for considering it! :)
  14. I think bjazmoore was talking about in-system, not the galaxy map. Certainly found myself in a similar situation every now and then (like finding something nice and being interrupted by a Pirate or Xsotan attack, and subsequently being unable to find that something again). Or is there alrady a feature that allows us to place in-system notes via the RTS map?
  15. (Hopefully this hasn't been posted before - I did a quick search and didn't find anything, so I hope I'm not beating a dead horse here.) As far as I know, Avorion has a couple of keybinds for target selection: 1. Select targets (all valid objects in a sector) 2. Select friendlies (all owned or allied objects) 3. Select nearest enemy (or torpedo, if at least one is aimed at you). 4. Directly pointing at any selectable target and pressing the third mouse button Basically, this is the bare minimum a game needs in order to provide target selection capabilities. However, I've found myself looking for more nuanced ways more often than not. After some consideration I would like to see hotkeys for these ones added as well: A) Select hostile targets (when the closest one isn't the one you are looking for B) Select player-owned objects (had a hard time finding a claimed asteroid again while in a nebula sector full of allied asteroids, stations and ships). As a bonus, I think these could be useful as well: C) Select asteroids only D) Select wrecks only A) is really the one I'm really missing the most right now; I usually check new systems for hostile targets first, and would like to toggle through all of them with the press of a key instead of being limited to the closest one. P.S.: Though I've only had Avorion for around a week or so, I've already played for around 62 hours. The game has by far exceeded my expectations and I am positively hooked. Will probably write a proper steam review soon. :)
×
×
  • Create New...