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Everything posted by FuryoftheStars
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Request: clarification on expected behavior of railguns
FuryoftheStars replied to vehementi's suggestion in Suggestions & Idea Voting
Np. I’ve been wanting to do some testing on these myself to get their exact figures, but have never had the time. Good to know them, now. -
Request: clarification on expected behavior of railguns
FuryoftheStars replied to vehementi's suggestion in Suggestions & Idea Voting
Was this supposed to say armor? -
Make weapon tooltips accurate and consistent
FuryoftheStars replied to vehementi's suggestion in Suggestions & Idea Voting
Are you finding other weapon types than railguns that are showing this? This may be something specific about them with their attempts at showing a damage figure that includes block pen. edit: btw, don’t get me wrong, I agree that there are issues and inconsistencies with the tooltips and have upvoted your thread. It’s just that unless they’ve very recently changed something, multiweapon turrets in and of themselves aren’t one of them. They’re just a cosmetic feature (kind of). Over my time playing this game, I’ve created a couple different mods that specifically remove the “cosmeticness” of this. -
docking Reduce clearance for docking blocks
FuryoftheStars replied to FuryoftheStars's suggestion in Suggestions & Idea Voting
The white box is different from the docking lanes for stations. That isn’t what this suggestion is about. -
Make weapon tooltips accurate and consistent
FuryoftheStars replied to vehementi's suggestion in Suggestions & Idea Voting
I think you may be confusing two different things in here. Turrets that show an “x#” with the damage are actually shooting that many rounds per firing cycle from 1 barrel… kind of shotgun style. Internally these are multishot turrets. Turrets that have a visible number of barrels are simply multi-weapon turrets. Damage/fire rate is proportionately reduced for continuous beam/all other weapons so that they all maintain the same dps. These can work in one of two ways: 1) one barrel fires at a time in sequence, or 2) they can get a simultaneous property that allows all barrels to fire linked (at same time) and a proportionate refire delay so they still have the same dps. And it’s possible for a turret to get all 3 of these (multiweapon, simultaneous shooting, and multishot) at the same time. That said, the devs used to have these all better listed on the tooltips. At some point they removed the text for simultaneous shooting all together. So, either way, yeah, tooltips need an overhaul and be more accurate. -
Alternative method of entering things into Research Stations
FuryoftheStars replied to An Ning's suggestion in Suggestions & Idea Voting
I thought you could double click them in…. Must be a mod I’m using. -
Allow CTRL+A in map search textfield
FuryoftheStars replied to systemwastes's suggestion in Suggestions & Idea Voting
They’d have to allow selecting in general, first…. -
docking Reduce clearance for docking blocks
FuryoftheStars replied to FuryoftheStars's suggestion in Suggestions & Idea Voting
If we have to do it all manually anyway, then what purpose does it serve? -
"Delete" function for forum posts
FuryoftheStars replied to An Ning's suggestion in Suggestions & Idea Voting
The devs can mark them as answered. -
Not really. Salvage command only collects the loot that pops out while salvaging. Anything still floating about as the result of the combat it ignores. That said, OP, there have been a couple suggestions on this already. Here was mine if you’d like to vote and post to bump it back up:
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Reimplementation of v1.x Orders
FuryoftheStars replied to - Cy -'s suggestion in Suggestions & Idea Voting
Just to be clear, this is how I've always advocated it being brought back since their first discussions around why they made the change. To me, what makes it "risky" is the skill level of the modder that takes it on, plus their availability and, for lack of a better word, "longevity" with this game (we all have other lives; sometimes we get busy for a while, or we simply move on to another game). (I wanted to work on doing a mod for this myself over two weeks ago, but I kept pushing it off cause dealing with UI code gives me headaches, and then about a week ago, now, my work got hit by ransomware. I've been putting in 16 hr days since and so have had absolutely no time for modding/playing... or doing anything, really. (I'm typically getting 4 hrs of sleep per day right now, and not always at night....)) -
Reimplementation of v1.x Orders
FuryoftheStars replied to - Cy -'s suggestion in Suggestions & Idea Voting
Voted. You can find my reasons as reply #1 to the dev’s explanation post. 🙂 -
My Current Top 4 Suggestions (More QoL and Gameplay Expansion)
FuryoftheStars replied to QuadGodGamez's suggestion in Suggestions & Idea Voting
I kind of wonder if it was more so guarding their access point into the galaxy? I’m not sure. -
My Current Top 4 Suggestions (More QoL and Gameplay Expansion)
FuryoftheStars replied to QuadGodGamez's suggestion in Suggestions & Idea Voting
Hmm, not actually sure this one makes sense if my understanding of what the Xsotan are is correct. -
Well, you could via mods. However, I don't exactly agree with the idea that multibarrels should use multiple slots (maybe if we were allowed fractional slots...). There can be other balancing mechanics, such as not making them a pure 1:1 damage/fire rate increase and/or slowing down their turn rate. Oh, hey.... https://steamcommunity.com/sharedfiles/filedetails/?id=2567238239 😛 Course, it doesn't increase their material costs at turret factories (or allow converting of turrets at turret factories). Multibarrels are still an RNG item and my attempts at redoing a multibarrel turret has seen some weird graphical issues (specifically, floating barrels).
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Different levels of Functional Blocks.
FuryoftheStars replied to Cranberry's suggestion in Suggestions & Idea Voting
Hangers have the low processing power per volume because they’re mostly hollow compared to other blocks. -
Well, you can tell them to do these things while docked and they’ll automatically undock to do it.
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Suggestion: "Sector Mission List" screen
FuryoftheStars replied to An Ning's suggestion in Suggestions & Idea Voting
Sorry for the delay. First time really in game since I posted. This is the new sector overview window in strategy mode with a Bulletin Board tab. And then mousing over each of those diamonds gives you the mission title. -
Build mode: Remove from selection modifier.
FuryoftheStars replied to Accensus's suggestion in Suggestions & Idea Voting
Huh, yup, you're right. I could've sworn either it or shift did, but I just fired up the game and tried it, and nope, no dice. Sorry about that. -
Build mode: Remove from selection modifier.
FuryoftheStars replied to Accensus's suggestion in Suggestions & Idea Voting
I… want to say it already does. Try holding ctrl while using it. I think it’s an undocumented modifier.