Thanks for the link. I am aware that space works differently than in-atmosphere flight, but I do believe balancing should take priority over realism in this case because the way engines work currently restricts the creative freedom of ship makers by making small ships of any type completely obsolete. They already have fewer system upgrade slots, less hp generally, and less effectiveness overall due to the way volume works. Without speed to at least make them somewhat viable, there is no reason at all to even use them when in both real navies and sci-fi navies, smaller ships like corvettes and frigates are important parts of fleets. In Avorion, larger ships being faster just because of engine scaling not being adaptive based on overall mass makes small ships pretty much useless. Why use anything smaller than a dreadnought when that dreadnought can somehow outrun anything smaller just by game design? Besides, I don't think Avorion takes space physics into account much anyway. As you fly around, you gradually slow. This points to resistance/friction of some sort, but space has little to no resistance in the first place.