I hope there is a resolution to this issue as soon as possible.
As a long time client on the Prospercraft server i have noticed this unusual behavior since the update which leads to the game being unplayable.
Client-side information:
-Server Load is usually less than 50% due to the significant hardware power of the Prospercraft server. Iv been with them roughly 3 years and the hardware is superb.
-Network behavior is queue'd up rather than handled instantly due to the huge bandwidth issue causing essentially a Queue of things for the network to deal with.
-When not moving, and when nothing is happening, the game reports a low ping and things move along. As soon as i start making activity (Send out 10 Fighters, and shoot random things) my ping starts to climb up and up as the server very slowly plays catch-up with my activity. The CPU load is still fine, but the Connection barely hangs together. My ping keeps increasing the more that i do. For this example i build up activity which says i have a ping of 60 seconds.
-I then recall my 10 fighters and stop all activity, then witness my ping shrink from 60 seconds, very slowly down to regular pings, but i have to wait several minutes for the server to play Catch-Up with all the activity that has happened. Often this can lead to instant death because enemies spawned in and killed you with Torpedo's, but you have no idea this has happened because to you they haven't spawned in yet.
-The network continues to build a massive queue of things to handle, because it is haemorrhaging too much data that it cannot send to everybody quick enough to keep the gameplay live and playable in any kind of synchronisation.