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SnakeWildlife

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  1. Issue resolved. After the update from 1.1.4 to 1.20 several script files were not properly replaced-updated even after a verification. I had to delete the shipyard.lua file and let the server generate a new one in order for it to function.
  2. See attachments for log files showing the error spamming and crashing us. Shipyard error, players are unable to get their purchased ship from the Shipyard to spawn. Log file points to a code error, cannot use NIL. This bug prevents us from creating stations, we need a hotfix. We thought perhaps this was a mod issue, only mod we have that effects the shipyard is Lazerzwei's Advance Shipyward. We disabled this, but it did not fix the issue (even on a fresh galaxy). This issue came with the 1.20 update and has made the server unstable. Again. serverlog_2020-09-17_11-34-23_a.txt
  3. Started happening on our 1.1.4 server after 1 week from a fresh start because we had to wipe because of other issues, we have around 20 players coming on through the day and now this bug is starting to attack them all. We've had enough and are probably going to have to shut down. Problem after problem means we simply cannot host your game. Hardware: Ryzen 3980x Threadripper + 64gb DDR4 Ram + Windows 10 Gameplay appears normal, but all of a sudden, everyone's ships get afflicted with a permanent bug. Nothing in the LOG file, nothing in the console...it just HAPPENS. SYMPTOMS: 1. Permanently JAMMED. If you are in a sector without warpgates or access to an Equipment station, its space-junk. 2. Weapons that rely on heat dissipation, do not cool down. Even if you take off your turrets and put them back on, theyre still overheated permanently, you can never fire them again. 3. Fighters get flung 400km away. ANY WAY TO FIX IT?: 1. Delete your ship and recreate it to remove the JAMMED problem. 2. Throw all of your turrets into the trash or sell them, theyre permanently broken and unrecoverable. IS THIS SIMILAR TO THIS?: No, our Clock does not change. We do not tamper with the clock. Our players dont have their ships jerked around, and their audio is unaffected. It has afflicted all of our online users 3 times within a 2 day period, at random. We have had to wipe multiple times recently and our community just cant take another. Screenshot shows weapons permanently out of commission, even if removed and put back on, Perma-jam from no source, Fighters flung 350km away. We have hosted Avorion for half a year now, but this last few weeks is making us consider the servers future. This adds to a tally of reasons why we believe you should cancel your plans to nickle and dime players by selling DLC when the game is unfinished, struggles to run and is void of content. Sort your lives out, Greed is a tempting meal but you need to resist, dont destroy Avorion, dont ruining your reputation by diving into a plethora of DLC's that sells Avorion short, and lowers its chances of prospering long-term.
  4. Manually restarting every day on Avorion to prevent a ram leak which bypasses our 32gb limit after 36 hours is proving to be a daily chore we could seriously do WITHOUT. Everytime we forget one restart, it eventually reaches 32gb, crashes, then we get complaints of stuff being lost (players even being rolled back several days! UNACCEPTABLE) and have to go around fixing all our players. This is a problem we shouldnt have to be dealing with, and is a massive, frustrating headache. We have jobs and other things to be doing irl rather than babysitting Avorions fragility and not being able to take our eyes off it for one single day. I am requesting a mod, or (prefered) even an *official game feature* in which (not linux or ubuntu, WINDOWS) the server will begin announcing a restart after X time (configurable) before undergoing a /save , then a /stop. OS: Windows 10 - Server hosting software used: WindowsGSM - Accessed through DWservice Our software will restart Avorion if it is detected as being down but there is no Restarter anywhere for Windows devices in order to make Avorion automatically save and stop. We need a mod or solution to making Avorion restart automatically after a given period of time. With /say text warnings. Why after all these years, do we not have a basic restarter.
  5. --Possibly contains spoilers, do not read if you dont want to know anything.-- Seems kind of pointless to give you feedback when nothing ever becomes of it, but here's the results of my time and effort after playing the 1.0 release, from beginning to end, from a big fan who wanted this game to improve but has given up. 1.0 is my last playthrough. 1. Weapon ranges and balance are broken. We've been telling you for years but you just dont seem to get the point no matter how much we drill it and show it to you. When most enemies and even things like the Wormhole Guardian have an attack range of 5km...it makes no sense that our weapons (most effective being Rail and lightning...AGAIN) can attack from 30km. (rail and lightning having insane range as well as the dps). Years have gone by and it's still the same problem. Example of the imbalance: On my 1.0 playthrough the strongest Machine gun i found was a 3 slot machine gun at 2.2k dps. 3 Slots, 2.2kdps, 4.5km range. Roughly 733dps per slot. Remember that. I can blow up a station or get the parts cheaply by buying them, and instantly craft a railgun that has 25k dps, 5 slots, and has 30.5km range, and has anti-matter (double damage against hull. And also craft lightning guns exactly the same but with energy rounds (double damage to shields) 5 slots, 25kdps, doubled to 50kdps with ammo type, 30.5km range. Roughly 10,000 dps per slot. Do you begin to see the shear ludicrous scale of the imbalance yet? We've been telling them for years. Under these conditions, equipping the machine gun is statistically senseless. 2. Broken Cat and mouse chasing AI. The Ai chases itself many 100's of km's away from the center of the sector, the problem is worst in early game where in many situations, youre chasing an enemy incredible distances to finish it off, often this can put you so far away from the center of the sector, that elements of the UI literally break and de-render. 3. Economy has been destroyed by the recent changes. Pirating from cargo ships and fighting off the sectors defenders used to be a vital element of the gameplay that was fun. But now thats all gone, as cargo ships dont spawn once 'Turmoil' has enabled, and there's no point attacking cargo ships when destroying stations which eventually rebuild themselves means you get all the loot and materials you need super-fast, in a way that is not really fun or challenging. 4. Unbareable lag when attempting to play multiplayer, due to the games total disrespect to bandwidth consumption, and absolutely no willpower on the developers side to address the issue. This has lead to most multiplayer servers forever shutting down or keeping population caps super low and just continueing to play knowing that the unplayable lag is just part of the experience. With confirmations from the dev team that there are no plans to do anything about it, entire Avorion Discord groups i was apart of have shut down. We we're hoping to get servers up and running again but you basically shot them down. 5. Reputation building with factions is too slow and boring. There are not enough 'actual quests' offered to you in each sector and even if you do them, the reputation is usually hardly worth the time. Waiting around for pirate/xsotan attacks is even more a waste of computer time and home electricity. Best thing to do is blow up stations, earn quick credits, and buy your reputation up...which is broken. Again, (and obvious) major imbalances here. Through Steam and other snippets of information i muster, i get the impression there is little to no testing going on. You have to play your own game, people like me who provide the feedback are becoming more reluctant to come forward and do so due to the depression that nothing becomes of it. 6. Scrolling through the different types of blocks was quicker and better before you changed the building UI. Now having to manually select them or drag them onto a limited bar of 10 parts has really slowed down my build speed and dramatically increased the amount of mouseclicks i have to make and do to build. Same with enabling/disabling the mirroring UI, is an extra pointless click among many that slows down our creativity and makes it just that little more tedious. I leave you with this, and i expect much of the same, hardly any changes, and probably people on the forum never making their mind up or fighting over ideologies of how it could or should be (love you guys for sticking around by the way, and showing the passion that is needed here, but we have the same conversations over and over and nothing ever happens). Without fixes, without a key decision maker, with the problems that never get addressed and there being no willpower to fix them...this is as far as i can go. It was fun, until about 9 months ago when the bandwidth issues began shutting the multiplayer servers down. I held on as much as i could because i saw massive potential in Avorion but i cant withstand anymore of this. I wish i could rollback using Steams ability to install older versions, but sadly you deleted the older versions from the list. Edits: Spelling
  6. 1.0 has released, time has ran out. And battle after battle, the AI plays cat and mouse with itself, and i have to join in that chase if i want to battle. You were not ready for release, but you released anyway when you should have delayed. Do you know how frustrating it is to witness a faulty AI / system in which after most battles, you have to travel hundreds of KM to return back to the center of the sector? So far that objects and the corresponding UI elements no longer appear visible. Now sure you can argue 'you could just warp out and back in to return to the center'. But if you have to come up with an excuse, that confirms that this is a problem. You can throw in as many coulds/woulds/shoulds as you like. We told you about this and gave this feedback multiple times over a period of about 9 months, this is an 'obvious, in your face' problem that should have been nailed out before you called Avorion 1.0. This is why i say you dont pay attention to the community. Well my word is my word, Im out. How can you even be talking about DLC's at a time like this.
  7. Thank you for taking the time to respond Sue, and do pardon my frustration as the lack of communication before this very short-away launch was becoming extremely worrying. Several games in the past that i have helped work on have behaved in ways which shuts down production and stops completely and it ends up not working. (This was a fate suffered by Firefall as staff could never agree on how the game was supposed to play) We will check out the changes and report any feedback. This line of communication between player>and<developer is what the community needs! Dont be afraid to get involved with us, if any of the dev squad are at heads with a decision of how something should work, just open a poll or something and ask us! :) We love the game. Any involvement of the peoples thoughts on things which are contentious, is what can help you make beneficial changes and satisfy the community. Thats the differance between making a decent game and a great game. In the end it IS your game. But its not a bad thing to stroll through the feedback and pick out ideas or chat with us. :)
  8. That's because your weapons reach up to 25km and their usual attack range is 5km, its clear as crystal how this is taking away any chance of balance. Again, youre misdirecting blame to the speed changes (which need reverting). Players need slowing down as well as having shorter range weapons, this will make combat engagements harder to get away from and more balanced. Making everything faster is not EVER going to make them catch you, and break the game more. Instead, slowing the players down and removing the ludicrous weapon ranges allows for easier solutions to balance. There is no reason you or the AI should be playing RoadRunner and Wile Coyote with each other until youre hundreds of km away from the sector. With how things are now, there is no dogfighting, just buggy looking cat and mouse chases. It behaves like a broken game. And this is why if this issue isnt resolved in the 11 days left, it wont be possible for me to leave a positive review, on a clearly broken game that i wanted to leave a positive review on until these changes came in. I'd call this broken behavior a bug, but ya know its not like theyre posting on steam that they want us to report bugs or anything. Sadly at this stage my prediction is that they totally ignore everybody, completely fail to make a connection of any kind with the community, and are only interested in bug reports specifically revolving around Crashes, doesnt matter if they put out a busted game, so long as it doesnt crash its fine. Everythings fine.
  9. 12 days left. They have posted on steam that they want bug reports, but its feedback they need to listen to. Cant help but feel like the community here is being ignored. Not a single word of response to anything. This isnt how you encourage your community...quite the opposite im worried there is no intention to shake hands with the peasants. We dont have dirty hands, we want to help you. It's kind of depressing to see this happening to a game that think its ready to call itself 1.0 Here's a bug that smacks you in the face the second you bother to play it: Pardon my increasingly frustrated or sarcastic tone but it is becoming deserved. NOBODY is acknowledging the community, a huge problem for any developer is failing to reach your community. :(
  10. That projectile speed increase you seek, wasnt needed...until ship speeds got buffed. Tellin ya, if they nerf ship speeds back down, missiles, machine guns, all those things that got invalidated will suddenly start functioning again. The huge ship speed buff is the problem, it has been ever since that patch hit. If a sector is only 200km wide, why do we need to travel 100km+ per second...Ludicrous speed has no place in this game, not unless all sectors become one open-space, but this isnt that type of game. Go to 1:20
  11. Ravien you have posted that same message twice, perhaps you could share your opinion instead of being rudely dismissive to people and having nothing to add to the topic. I am not the only person asking for these changes, so yes, i use the word WE. Not I. And i use that word rightfully. I am part of this community who collectively share very similar thoughts on what needs changing, therefor WE want to see some of these fixes done before 1.0 is released. Do not presume me to be some kind of rogue who needs removing, i am letting everyone have their opinion, you must let us have ours. This debate is actually quite positive, please add to it or move on. You are disrupting the discussion.
  12. Weapon balancing is certainly needed, but with 1.0 coming in 22 days, the largest game-crippling issues need fixing immediately, the rail/lightning range for example which cripples the entire combat engine needs putting up into the highest priority, the other things do not ruin the game so much and can be done afterwards. I do agree with missile speeds needing an increase (not torpedo's) Theyre too slow to realistically hit anything unless it's stationary. New players who start when 1.0 hits, are going to see these problems sticking out like a sore thumb. We are 1/3rd through the time, and none of these issues are fixed. Tick tock Boxelware. Start listening to your community, so far you havent, there is deep concern.
  13. There is nothing wrong with damage type gameplay, Pokemon do this and look how big that industry is. I have to strongly disagree with all of your points based on my analysis of obvious game problems that everyone here can see crystal clear within the first day of gameplay, by how you sound it just adds to my diamondstrong belief that it just feels like everyone wants to defend their ability to snipe and be unbeatable to due the range problem..., which makes this game...NOT a game. The fabric of the game mechanics are completely torn down by this issue and the defenders need to move aside for the sake of the games future. The game has NOTHING to fight you back with once you have your lightning and rail cheese. I dont mean to sound like a doctor but... Step one to fixing range problems with lightning and rail is to admit that range with lightning and rail is a problem, this denial harms Avorion. Defending this is what is going to be one of the main causes of people walking out the door, me included and we're fed up of it. Its time to stop the ''i want to keep my godly build'' and change it to ''ok its time to seriously balance this''. There absolutely are issues with me being able to play the game due the games fabric being so torn full of these gamebreaking holes and bugs that right now i cant play because these issues are a showstopper. They frustrate me to the point i cant continue. If by function and work well you mean enemies flying over 300km and disappearing from your HUD because they are so far away is good mechanics, i just....i dont understand why you continue to defend an obvious gamebreaking bug. I have no idea why some of you Defend obvious, proven bugs, youre killing Avorion with even this being a debate, which it shouldnt be. Extra sales does not = faster development speed. In many cases especially in the Indie industry, it can often mean the total opposite. Some decide to keep developing, some take the money and RUN. With a AAA game company youre almost garauntee'd further development, but with Avorion...it is not possible for us to know, even if they say they plan to continue, they may not. Nobody knows. 1.0 needs to be stable, and bug free as possible. Currently, it is neither. 27 days left. See how quick these days are ticking by? And we still have denyers blockading the vital changes neccasary. Enough of this Shielding and deflecting, put it aside for vital fixes and changes. Clock is ticking.
  14. Im happy for you guys that you want to call it a 1.0 release, but is that being honest with the customer? I love Avorion, been playing for over 3 years, but i think giving yourselves 30 days to ''complete'' the 1.0 version of the game so you can tell everyone the base game is DONE, was giving yourselves not enough time and is maybe not entirely truthful. I could be totally wrong here (please make me wrong! I want to be wrong here!) , but this fan of the game having watched your current development speed over these years...i am worried you have lost the passion to continue development.
  15. Im being quite firm and asking them them to quickly bandage the game because i am honestly annoyed with the current state of the game, have waited a year and a half to play but these issues have prevented me from playing a proper game, the incredibly slow development speed of the game, and the announcement that on March 9th they want to call it a 1.0. It is not ready and unless the development speed increases and fixes start coming in rapid-fire style, it looks like it is the purpose plan that theyre going to release an unfinished product perhaps intentionally to get a 'New Release' popup on steam and some smallscale extra sales. Seems morally wrong to shorthand the customers like that. Kinda bad behavior i would expect from a Bethesda game, not from these guys. I never said i wanted to make all the weapons the same, anywhere, ever, and i would never support that idea. Just thought i would counter that because i did not say that. Putting words in my mouth there a bit mate. Like i said, we need to slap quick bandages on these things. Time is out. Apply a quick fix, done, boom! Move onto the next thing.
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