So I took a look at the relevant file in the mod you linked, and since your primary concern is about volume, it'll probably be easier if I show you what that mod changed, then you can change the numbers yourself to find the right balance.
To start with, the file you need to open is located in
Avorion/data/scripts/lib/
and the file name is
galaxy.lua
Before opening, make a copy of the file and rename it
galaxy.lua.orig
or something to that affect.
Once you have that open scroll down to
line 73
:
return shipVolume
The mod simply multiplied
shipvolume
by 2:
return shipVolume * 2
The next change is on
line 132
:
function Balancing_GetEnemySectorTurretsUnrounded(x, y)
return Balancing_GetSectorTurretsUnrounded(x, y) * 1.5
end
The mod changed
1.5
to
6
:
function Balancing_GetEnemySectorTurretsUnrounded(x, y)
return Balancing_GetSectorTurretsUnrounded(x, y) * 6
end
This essentially increases the number of turrets ships have, and the location of the change, inside the function Balancing_GetEnemySectorTurretsUnrounded, means it only affects 'enemy' ships.
The last change is made on
line 179
:
local maximumHP = Balancing_GetSectorShipHP(0, 0)
The mod changed the value of maximumHP by dividing by 2:
local maximumHP = Balancing_GetSectorShipHP(0, 0) / 2
This change is related to the first change, since a ships volume plays a role in it's total hp.
This is where you can tweak how much of a 'bullet sponge' you want enemies to be: divide by 2,3,4 etc to make them softer, multiply by 2,3,4 to make them tougher (or any value in between) Keep in mind that the function Balancing_GetSectorShipHP already multiplies the volume of the ship by 4 to get the HP value, so even dividing it by 2 still means it has twice as much HP.
You can tweak any of the number listed here or even in the rest of the file (make sure to make a backup) to find something that suits you.