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abrackers

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Everything posted by abrackers

  1. This mod is on a couple of servers I played on, and other than the economy section I love it. However, the economy mod has made me leave both of those servers, and they were the only two English speaking populated servers I could find. My problem with the economy mod is as follows: In my opinion is seems silly that a station that requires 2k oxygen per minute to function, gets the same delivery of 10-50 items as a research station that can only store a total of 50 proton accelerators. It also seems silly to me that a outer rim small station with storage for only a couple of items gets the same delivery as a giant core mega station with hundreds of thousands of cargo space. Thirdly, with player made stations in vanilla, you can increase profitability through spending credits to increase the small - XXL size of the station in the menu, and you can increase profitability by spending credits and resources to increase the physical size and therefore cargo capacity of the station. However, with this mod there is no point in building any station better than small, or with more than 1000 cargo space, at which point they're too small for endgame players to really dock with them without a lot of effort. Finally, it seems ridiculous a giant cargo hauler at least 10x the size of my ship carries such a small amount compared to my ship. May i suggest/request instead of applying a numerical based cap on the ammount of cargo they carry, you make the cargo ships cary a proportion of the amount needed by the station they are delivering to, as vanilla does. However vanilla's amount of I think 50-75% is too high, especially for a difficulty mod. I would suggest 25-50% seems more reasonable, but that is your choice as to how much difficulty you want this mod to add specifically to the station builder playstyle.
  2. It appears to be possibly to do with the cpu having too many cores, as setting the affinity seemed to fix it, and my super cheap intel atom processor runs without this issue. Is your dedicated server also using an amd fx chip or a different one? This appears to be a similar issue to the one that the turing test had at launch, where the game would freeze on amd systems, that was also improved by locking the affinity of the process
  3. I am unsure of what helped but I was just able to get around 5 hours before the server stopped. I will list all of the things I had done so others can hopefully get the same result to make the game playable until this is fixed. Firstly, I updated using the beta branch on steam. I then disabled my anti virus (AVG). Then, once in a single player game, I set the priority on both the Avorion and AvorionServer processes to high using task manager. I then set the affinity of the AvorionServer process to core 3 and core 4 only, and set the affinity of Avorion itself to the other cores (I have a 6 core processor so set to core 0, 1, 2 & 5). This gave me around 5 hours of un-interrupted play time which should be enough to make this bug less of an issue, especially with the instant saving of the beta update.
  4. There is a possibility this is related to anti-virus software. Yesterday I got at least 2 hours before the server stopped. With AVG turned on I got 5 - 25 mins.
  5. I have this same issue, and notice someone else having this issue is also running an amd fx processor. Could that be the issue? Is anyone in this thread not running an amd fx processor?
  6. This is also still happening after the jan 28th update. I downloaded the game on jan 30th, played for 5-6 hours before getting a server crash error (playing single player). I eventually worked out to restart the game I had to force stop the server process. However, after that point I have had disconnects every 5 - 25 mins. It gives no error message, but will stop doing damage to asteroids I am mining, pirates will stop attacking me, and I will be unable to jump. This has also caused my ship to disappear (I assume it is at the end of the series of 6 jump gates I was following, but I have not been able to get there in the time before disconnecting as the drone is so slow.)
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