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Excypher

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  1. Yeah I did, I'm still getting a thou-rally horrendous amount of them leaking through the armour. I was careful to build on every side of them, but I must have missed a few, It's not the bloom that's annoying me, it's their presence at all to be honest.
  2. As the title says, wondering if there is a way to disable the thruster effect. On bigger ships, even though I cover them all up, sometimes I miss a side or two and I don't really like seeing my ship lit up like a christmas tree every time I turn. Thanks!
  3. That's basically what Im trying to do, with the small problem of not being able to find any god damn Conductors. Ah, I know that pain! I spent hours going around sectors trying to find a place that sold them, There are conductor factories, have faith! Make sure you check trading posts too, though i'm sure you probably are already. I make it habit now every time I visit a new place to put a note on the map if i find anything of interest in a trading post.
  4. What I did was find a turret factory that could make some properly baller salvage turrets, and replaced my mining lasers with them. They have the advantage of doing just raw damage, and the tech level 36 ones I got made do about 700dps, so if i get in close it really is noticeable to extra damage. But now when I want minerals I just spend an hour in a salvage yard, I've found it much more consistent and in a lot of ways more interesting then mining, I can collect something in the region of 300,000 of a resource in half an hour with 10 of those lasers, 6 manual fire, and I built 4 with independent targeting to finish small bits off for me, but when you get a decent set of salvage lasers they absolutely chew through those wrecks.
  5. You can also produce them at NPC turret factory's, be sure to shop around a bit to find the best ones for your playstyle, but you can get some seriously strong turrets this way.
  6. Chips are the only way. To be honest as you upgrade your jump range, and you're looking at jumping 20+ sectors, the calculation usually takes as long as the drives does to recharge so, it's a non issue later on.
  7. I'm a big fan of chainguns personally, No overheating, just a continuous hail of bullets. Lead factories exist, Usually when I got to a zone I go around and add notes to sectors so I can easily see where to grab materials from, be sure to check trading outposts as well because sometimes they have it in stock, Good for the rarer things, like Gauss rails and such.
  8. Thanks for the explanation, this actually helps a lot, I knew it was something simple like that, But I've been too busy playing Avorion to look it up :) Still, I feel it would be well within the capabilities of the dev to just reformat this box so it doesn't give us this figure, it has no issue calculating energy generation and abbreviating this to GW and TW so, I see no reason this cannot be the same.
  9. As the title says really, It's useful to know the actual figure to find out how far off you are from a next module unlock, except past a certain point the ships info just gives a 3.0006e+ scientific number and, Honestly, I don't know how to work that out into plain english. That's honestly the biggest annoyance I can find on the game right now, as given it's early access status, and the price paid, it's honestly some of the best gaming I've been playing for years, Truly the next step in creative ship building and it's consuming my every free gaming hour at the moment, amazing job, keep it up!
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