thrusters working by surface area are a nice touch, I really like how the devs are trying to make every system feel special by giving each sensible rules, however, because how clipping and stacking works, the surface rule ends up being irrelevant, i.e. this prefab I'm using to have a copypaste place and forget thruster group:
it's thin slices of thruster, roughly 1/3 in every direction, covered in a thin layer of armor, making the surface rule moot.
I think it's superfluous to have this surface vs volume rule, it can be easily worked around and it mostly result in an unnecessarily amount of parts to be placed.
thoughts?