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Eruner

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  1. Just use 2 system slots to have 0s cooldown. What is the problem?
  2. When attacked by pirates, try setting railguns to Defensive stance and task captained ship to mine/salvage instead of "attack enemies" ;)
  3. Is that "Limited inventory of players and alliances to 1000 slots" true? because I have thousands of turrets and hundreds of system upgrades. And the game needs these improvements to help us with cleaning up our inventory: - same turrets made from factory are not stackable, for example cannons, not all weapon types though - ability to sort turrets by "DPS per Slot", very handful for Researching and Dismantling - less drops from enemies and from salvaging - system upgrades to be stackable, even quest ones
  4. just adding screenshots of similar testing, scroll down to colored targed that consists of armor layers, https://imgur.com/a/bpZpJ04
  5. why you need so much Roll?
  6. I have not seen any noticeable difference, so I believe that it has no effect.
  7. It is definitely not a root block. The middle stick with red cross was previously a bunch of frameworks that I have deleted before I have added that armor stick + cross. So the root block must be either in top or bottom part of ship. (in order to safely delete the middle, I made framework arms on sides that connected top + bottom. Arms were deleted later)
  8. I have been testing collisions with Paladin X-6 and that center always survived. Somehow the game do not allow breaking a ship in half. Try to fly it, try to break it, let us know more about your 'camera' and 'ship in half' results.
  9. Try flying Paladin X-3 or Paladin X-6 and let us know if the design idea solves the camera problems. Paladin X-3 Paladin X-6 The idea is to have almost nothing in center of screen, and having everything else far from center. Plus, if you make shorter ship, you will be able to zoom in better. By default, your camera alignment is positioned in center-top of your ship.
  10. Maybe just start with claimable asteroids and Mining stations, then decide what to do with goods.
  11. *it does not block railguns and you cant place avo/ogo/xanion turrets on trinium armor but yeah, very good ideas, or highlights of useless things. A short list of not used things in Avorion: Battery blocks, Battery modules, flat number Cargo upgrades, Scanner range upgrade, Ancient key, AI upgrade (because 120+ fighters in sector can cause lags/crashes), Lasers, Bolters, Plasma, Anti-Fighter, Pulse, Habitat, Biotope...
  12. after reading new comments I thing that Workshop ships are better and more convenient way to drive a beautiful ship you didnt designed, when you want, which you want. I see that majority of blueprint drops would be either meh, or not what player actually wants to fly. "The problem with player-built ships is that they are ... oriented to the tastes of THAT player" "The problem with non-player-build ships is that they are .... not oriented to anybody's taste" I don't want to discourage you from creative thinking and making new ideas, just this one solved by workshop + ship generator rework things :)
  13. In other words, rework of how ships are generated. Isnt this on roadmap?
  14. How much cargo does it have when scaled down to 12-13 system slots?
  15. Wait a minute, why would anybody want a ship blueprint of an NPC ship? When a Shipyard already can make you such ship in few minutes? And then you can save that ship as a blueprint? I kind of don't understand the purpose and use case of the idea, sorry.
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