Jump to content

Anexgohan

Members
  • Posts

    10
  • Joined

  • Last visited

Anexgohan's Achievements

0

Reputation

  1. Hello everyone, I managed to get the /inv turret part or the weapon spawning part of the the mod working again. I have checked and all the current and new weapons are now spawnable. Credit goes to the original mod author only I just fixed a part. I have also included a list of weapons and their weapon code to spawn them named "avorion-commands-master_List" To Install just overwrite the scripts folder from this into your "Avorion/data/" folder , you need the original mod already installed before this. avorion-commands-master.zip
  2. Just a heads up, "Carrier Command" mod is working fine on 0.18.2 but its sub mod "CarrierLoot Collection for Carrier Command" mod is not.
  3. Any update to this, doesn't seem to be working on v0.18.2.
  4. (A) stands for: Click this and the command Activates (D) stands for: Click this and the command Deactivates Thankyou, also amazing mod, definitely a must have mod. Also a question, is the wait time intentional or game engine limit?
  5. What does the (A) and (D) mean after the various commands like Attack and Salvage, etc.
  6. yeah the Distances do not work, the mining system says the range is increased to like 40km+ but the real distance is still about the same as vanilla. Any fix for this.
  7. Hi, tried this but it still spawns the normal vanilla turrets, what am I doing wrong can you give steps of how it worked for you.
  8. Could you elaborate this part in detail please for us uninitiated.
  9. Hi, How would I make this work with the mod "Mining System/Module" Balance Changes. - Increases The Distance so I can generate the increased efficiency mining laser by using the /inventory command
×
×
  • Create New...