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DarkJester

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Everything posted by DarkJester

  1. Just locked up. What do you need from me? The logs don't look any different. Lots of fighter use and systems being blown up tonight.
  2. Not yet, we took the night off last night from Avorion ๐Ÿ˜‚. Will see if we can get everyone on tonight and blow a lot of stuff up.
  3. Leave an Alliance ship in the sector with a captain on patrol or something. That should keep the sector active. Also make sure your server has enough sectors kept alive to support all the sectors you want to run while you are not in them. I think the default is 5 per player or alliance. That may work.
  4. Done, thanks. I hope we crash again.
  5. I get the feeling this is related to moving massive amounts of cargo around after invading sectors and wiping out stations or the overuse of fighters.
  6. Vanilla, no mods. I will share as soon as I can. May consider starting a new Galaxy.
  7. Hmm something has made this worse 6 server lockups in a space of 8 hours.
  8. Locked up again right after todays update, did not crash. Stopped responding. serverlog_2018-12-18_19-22-02.zip
  9. Being able to see the total cargo space and total space used in the cargo interface would be amazing too. Rather than having to go to the build menu check, then minus off the remaining cargo space to work out how much space you need to store you current cargo if you want to transfer it to another ship or station for storage.
  10. Thanks maybe no pushback of you have the window open interact with the station?
  11. When asking a station to defend, attack or patrol sector, after a while the command seems to drop off the station, and it stops defending itself. You then have to reissue the command. The station I am testing this with only has fighters, and while the command icon is on the station for one of the 3 above actions it performs as expected. However when the command disappears, and you don't notice it will stop launching fighters to defend or attack and sit there and get pummelled. Maybe for a station could we issue a permeant command?
  12. While clearing the docking arms of the station is great, and pushing away ships clears them up. Can we please have an option to turn this off on the dedicated server config. Pulling my hair out here while researching or building fighters and turrets and keep getting pushed away from the station.
  13. Not sure what is triggering it, last night we were raiding a local alliance for cargo, cleaning it at a smuggler and selling it on. After that we did some mining and general stuff, fighters deployed no more than 100. I was salvaging a wreck at the time and it just froze up. The time before it was a marathon mining session in preparation for a station deployment. It just seems to occur after about 5 hours of general play with 4 or 5 players. Nothing I can point at and say that's what did it ๐Ÿคจ.
  14. Had another server lockup last night. 4 players online half a dozen ships moving about with reasonable use of fighters. The server just stopped responding kicked all the players. The server process did not crash itself had to force it closed. No excessive CPU usage this time. Log attached its a 7z file again renamed as a .zip (No pastebin account and RDP on the server atm. easier to post it this way). serverlog_2018-12-13_14-38-58.zip
  15. On a dedicated server do resource rich asteroids respawn in sectors? If they do how frequently? Are there any admin commands or tools to force a respawn event? Several alliances are working hard to clear their local resources and having to go further and further away from their home systems on the server I run. While I understand competition for resources is a good thing I would like to re-populate the asteroid fields maybe once a week.
  16. Thanks I fixed it, was a pre-build station. There was an armour block just covering each of the hanger bays.
  17. Anyone having issues with fighters on a station? I have built a shipyard, it has fighter bays. It has fighters and pilots. However I cannot launch them and the station does not launch them when under attack. What am I doing wrong?
  18. Liking where this discussion is going getting the creative ideas going :) I will give it some more thought.
  19. How do I like a post? ;D
  20. Could it cause a problem if all the members of the group were in an alliance, then they left the alliance while in the group and joined another alliance. Then left the group and tried to join another one after joining the new alliance?
  21. The log file I uploaded for the server lockup is also relevant to this issue.
  22. I looked at that, however while that mod is great it does not allow player made alliances to create a gate netowork that becomes a point of conflict or a military objective. Key to my proposal is soventry is required to build gates, they cost resources and create chokepoints and military targets. They are valuable and expensive assets. Allowing cargo ships to use them as well would be amazing.
  23. Please see attached. It is a 7-Zip file, so you will need to change the file extension to 7z. The forum prevented me from uploading it with a 7z extension, and as a zip file I could not compress it enough. serverlog_2018-12-11_11-29-21.zip
  24. No I cannot replicate on a stable branch. Issue only occured after and update from Stable to this weeks Beta release. I tested the release form two weeks ago Stable > Beta and don't beleive it was an issue then, but had to roll back to Stable due to the server not responding after extended play (in another thread reported this). If you want I can add you to the Steam group on the server so you can pop on and test.
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