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Ghost722nd

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About Ghost722nd

  • Birthday 04/04/1988

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  1. Yeah, found his thread some days later after posting the mod. At the current state it's not possible to remove the gates you've placed with the mod. But in general it should be possible to remove the placed gates because they are just entities like other stations, ships or asteroids.
  2. If both, server and client have it installed then it works. Used it on my little home server with a friend connected!
  3. Just put a note on the sector and type in the info. That's how I do it e.g. big station wreckage
  4. Let us bring this thread back to life! Have build a new trade station and updated the current ones to the new design. Tuned a friends ship and reduced his crew costs. Then wiped out a pirate sector and sold their stuff to the neighbors in the next sector. And thought about a design for a shipyard because the current one looks too "functional". Screenshot of the new trade station:
  5. Unfortunately, I think 'bugdates' are just part and parcel in this situation. After all, isn't that what beta testing is all about? If you look at Space Engineers then you will get what I mean ::)
  6. It's better to wait a bit longer than to have "bugdates" ;)
  7. Since i'm beginning to get very interested to write mods for Avorion it's time to start this thread to keep this section of the forums cleaner. Player Warp Gates Bribe Factions to increase reputation If you've got any questions or feedback related to my mods please post it in this thread to keep the forums clean! ;) MODPlayer_Warp_Gates.zip MODBribe_Factions.zip
  8. Hmm, sounds for me like your graphics driver bites with the game. Such issues are most of the time related to this after my own experience. ;)
  9. AMD Phenom II X4 965 ~3.4 Ghz Gigabyte 970-DS3P 16 GB DDR3-1600 GTX 1050 Ti 1 TB HDD Only graphics card and hdd (had a crash) are not older than a year, all other components are going into their 5th year now ;)
  10. After a hundred times reading this line, I have to post it: "Wenn du mit zusammen mit deinen Freunden spielst, kannst du eine Allianz gründen um als Fraktion zusammenzuarbeiten." Little Bug: Instead of showing the translated line it shows the english one: "\\'+stats\\' in Tooltips zeigen, wie viel besser der Geschützturm im Vergleich zu anderen, durchschnittlichen Geschützen des gleichen Tech-Levels ist. Sie (+x Effizienz/DPS/Reichweite) sind bereits in den obigen Zahlen enthalten!"
  11. In simple words? No, there is currently no way to end a war between two factions in your sector or even any other sector which got the script running. The only way (after my opinion, but can be wrong) would be to remove the script from your sector! That's possible.
  12. The amount of blocks is currently not a problem (45k+) since i've had the head of the statue of liberty converted (which took around half an hour or more, dunno, was cooking in my kitchen in the meantime) which had ~147k! Tried to build the mega maid from spaceballs since the devs put this nice easteregg name "Weltraumputze" in the game and I've thought: "Why not!" ;D
  13. Couldn't find a suitable one, so I've started to build it myself. It's way too huge that it could ever be used in a normal game and costs so much resources/credits that the numbers where pushed over the names of the resources/credits. Even the amount of crew you need is insane. (The numbers in the crew tab can barely be seen, so small are they!) The game crashed like 3-4 times during the build/scaling process but after some hours I've brought it to the original scale of 160km diameter. It's not even finished but I wanted to see if the game could even handle such a monster and was surprised that it could! While I've took the screenshots there was a merchant jumping in the sector and got trapped inside the Death Star. Poor boy ;D Scaled Tsunamik's Executor to the original size of 19km length but it looks so tiny next to the Death Star. The poor merchant jumped in and was trapped next to the unfinished core. The Executor could park in the equator trench. The unfinished trench on top. Used a 3d model as base which I've converted using Drububu's voxelizer But had to fix many false calculated blocks but I think that was it worth! 8)
  14. +1 for unbekannt1984's idea That should be possible to build in such a query and would make like easier in game.
  15. Like Kamo said the game adds the titles for npc ships by the mass volume. If you are up to get the "Battleship Captain" achievement then you will need what Koonschi posted some time ago:
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