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Lannik

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Everything posted by Lannik

  1. The Anaconda is a fairly small ship. Shouldn't be too hard save the fact you'll lose out on internals due to all the angles making is somewhat less effective in game.
  2. Nice looking ship. Kinda looks like a Tengu from Eve.
  3. Found out about super thin heat sink shaped thrusters?
  4. You might take a look at Rosy's shipyard he has some sleek barges.
  5. Might have to zip the file before releasing as attachment should you choose to do so. Either way stellar job!
  6. The ship its self seems simple enough in design but 17 kilometers would be 1,700 default (1x1x1) blocks long plus the internals. It would require a crew probably 60,000+ and a ship that big might overload the game engine. If you were willing to allow someone to scale it down you may get some bites.
  7. Its the scale and the varied angles on the wings that would make this a very tricky endeavor. I made the shell for a cormorant and it is a beats compared to many other ships in the game before even installing internals. The Rokh and Ferox would be easier if you are willing to fly a space brick larger than stations.
  8. The smaller ships such as the Normandy would have to be scaled up greatly. The flat diagonals are always tricky to get right and look good. The Everest class and up though shouldn't pose too much a problem. I currently have a few Ideas on other ships lined up but I may take one of these on eventually.
  9. With some light modifications it would look a lot like Elide Dangerous' Cobra mkIII
  10. The trick to manoeuvre ability is to use super thin thruster plates instead of cubes. Thrusters work on surface area instead of volume. Essentially build three heat sink shaped with scaled down to .025 and give the smallest gap possible. Look at the mandalorian ship for an example. You save weight and increase thrust tenfold
  11. We might be able to scale up the kestrel a bit to smooth it out I don't know. i just finished the shell on a Cormorant and i can tell you a Drake would be ungodly huge.
  12. I don't know. i just finished the shell on a Cormorant and i can tell you a Drake would be ungodly huge.
  13. I'm jealous I didn't think of this first. I might need to borrow the idea and make a dagger designed specifically for stabbing into other ships.
  14. I was reluctant to zip them up but I'll do so when I get off work tonight and hopefully it'll fit I'd love to see what people can make of my attempts. I find the final detailing the most challenging especially layering thin armor and still making it look good.
  15. Should check out my Cormorant progress. Perhaps we could collaborate on some other Eve Online designs.
  16. The Caldari Cormorant is getting close. No internals yet. Built block by block then merged where possible after I liked an area.. Massive ship already. .xml is attached as Cormorant.zip Cormorant.zip
  17. Mandalorian WIP. First pic the goal second the project. XML as attachment Minnow. Minnow.xml
  18. Ah I've seen a record high of tech 43 exotic with a damage of 635.2. railgun. Looked for this mod for higher tech cap and no gold. I assume I'll need to tweak a config file then?
  19. In a nutshell. If weapons and upgrades are all you seek the blast away. If the ship happens to be made from avorion then use salvage to reap the ore as well
  20. What you get a random assortment of space needles and space bricks. What more could you dream of? Honestly though it would be nice to implement something like what starmade has where ships you design or import get implemented into the game as NPCs.
  21. Seems the opinion is mixed on tier system vs rock paper scissors in regards to alteration to the stats and traits of various materials.
  22. Before a region becomes too encumbered? Has anyone tested yet?
  23. This might count as a double post. How are people creating tech 100 turrets?
  24. So far I've not been able to find turrets higher than tech 40 even at factories, yet people have posted several tech 100 turrets. Am I missing something?
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