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deep

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  1. -Simple syntax error data/scripts/player/missions/searchandrescue/searchandrescue.lua: 32 "CHRRK....Lost.....Navigate....CHRRRK.....immediate help.....someone...CHRRRK"%t,
  2. -Sworks Mission ./data/scripts/player/story/swoksmission.lua: 112  mission.data.description[4].text = "Meet Swoks in sector (${x}:${y})"
  3. I think there are some problems with the new tutorial. Also, we don't seem to be able to do torpedo tutorials, fleet tutorials, and hanger tutorials. I added a torpedo block to the ship, but I don't get a mail. 1.Skip the "Mining Tutorial" for Beginners of Difficulty maybe because they have a bonus material (Iron 5000) 2.Delete Turret Mining laser turret must be highlighted Beginners don't know which is a mining laser turret. 3.be clung to by pirates They can't move. This problem is elsewhere.
  4. The slot and scale of the turret are managed by "scales [WeaponType.GatlingRailGun]". The sample mod specifies to use the parameters of the vanilla rail gun. If you want to specify the original slot and size, you need to specify it. Example.
  5. deep

    Weapons mod help

    My Mods had the same error. An error occurs when the game creates a blueprint for the turret. The cause is the blueprint icon of the turret factory. The cause was a weapon icon.(weapongenerator.lua) Please check the turret icon. A turret using the same weapon icon is in error. Please make every turret have an icon with a different name. I have three Mods phasers. Type -6, Type -10 and Type -12 are available. Every phaser uses a different icon. This phaser has no errors.
  6. Yes, I use Mod of TESL4 in my STEAM work shop folder. Lua is (minDist = 250, maxDist = 450,)
  7. distance of the Mods I am testing Factional Packs of TESL4 (minDist = 250, maxDist = 450,) My own functional ships pack (minDist = 0, maxDist = 10,) The NPC faction is using a TESL 4 ship at the starting point. NPC pirates in the 100 sectors around the (0.0) are on my ship. The game seems to use several factional packs.
  8. deep

    [1.1]Some errors

    -”Multi” turret "Multi" turret does not seem to be generated I made 1000 turrets in creative mode. No "Multi" turret Vanilla's new 1.1 games, Moded games, Everything.
  9. In my saved data, the faction pack of TESL4 is applied. My faction pack and the faction pack of TESL4 are testing. The other Mods are the simple ones I made myself. Please test it. Make five galaxies with only a factional pack. I think you can see the faction-packed ships at the start of at least one galaxy. The home sector at the starting point seems to have the highest probability. But I have not found my faction pack ship in the galaxy where the faction pack of TESL4 is available. When the first adventurer appears at the starting point where the faction pack is applied, he uses the ship of the faction pack.
  10. I also encountered a station with 0/0 inventory in the cargo. In my case, it was a shipyard. I tried one. I changed the texture of the cargo block. That is a very noticeable color. The station did not appear to have a cargo hold block. There are other problems besides some errors. The parts of the random station seem to lack the cargo blocks.
  11. A turret base of less than 10 is a formidable enemy. Random turret placement is a formidable enemy. Please be careful. They destroy design. :-\
  12. For their tests, the range is "minDist = 50," maxDist = 450,. The starting faction uses them. If there is no error in LUA, it is a high probability. About 60%. Other than that, it is hard to find them. :-\ Misspelling is my passive skill. :'(
  13. -data/scripts/player/ui/encyclopedia/chapters/diplomacy.lua Diplomacy > 外交 general > 将官 (This is a mistake.This is the translation of the General of "/Common/Game/Components/Crew.cpp:".) Relations > 友好度 Negotiation > 交渉
  14. The text of the encyclopedia LUA is not enough. -./data/scripts/player/ui/encyclopedia/chapters/diplomacy.lua: "title = "General"% _ t," This translation tag duplicates the translation of "(crewman) General" in "/ Common/Game/CrewProfession.cpp:". Only ""General"" of "/ Common/Game/CrewProfession.cpp:" is registered on the official translation site. Therefore, the menu on the diplomatic page is displayed as "(crewman) General". In Japanese translation, "(crewman) General" means shogun(将軍). The correct translation of the menus in diplomacy.lua is different. This translation cannot be shared. "diplomacy.lua" must use a different word. Like "General Function" in /craftmanagement.lua:.
  15. There is a limit to the number of turrets for faction-packed ships. I think it's probably the same as a random generator. It seems to be 10 at most. If the ship has a turret base, it is placed on the turret base. However, the turret base edge is ignored. If there is no turret base, it seems to be placed randomly. The ship block is valid. If the ship has a shield generator, it can be launched into the iron zone. The energy of a ship looks infinite like NPC. cheering ;D Please use it as a sample. https://steamcommunity.com/sharedfiles/filedetails/?id=2012662704
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