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BenWinston

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  1. Wow, thanks a lot Koonschi! Please pass a good work along to your team!
  2. Ah, I understand. Makes sense, really. Just need to read the instructions! :P
  3. Laserzwei, Have you ever considered renumbering the versions to match the version/build of the game? Seems to me that might clear up a lot of this confusion. For what it's worth...
  4. I'm playing the latest and greatest Beta Experimental, and the Carrier Command is working perfectly, no issues (unless self-induced) at all. personally, I just wish Laserzwei could join the dev team!
  5. For me, it's only the second time it's happened, both times I had been playing for extended periods, with a lot of long periods on Pause. Honestly, I wasn't even going to report it, since it was most likely something I induced.
  6. Sorry, I should have said in my original post. I play alone on a solo server, I was shooting either Xsotan or Pirates. I don't have any other ships (except fighters) other than the one I'm flying.
  7. Really? Kinda weird, but I've only seen my fighters that close. Maybe I'm just missing it. I'll keep watching and looking. Sorry 'bout that, and thanks for the correction!
  8. Like it says, after a few minutes of play, my PDCs and FLAK turrets will shoot at torps I launch. I loose about half my torps until I figure out what's going on and shut the defense turrets off. turning them back on after a few minutes seems to reset them for a time.
  9. Oddly enough, my single player game just did the same thing. Lost connection to the server.... the one running on the same machine as the game.
  10. That button you're talking about is a 'buy back' button in case you sell something you wanted to keep. You buy it back from the station. What we need is the ability to sell fighters and torps to the station as well. it's a small thing really, in the grand scheme of things, but it would be handy to have.
  11. FLAK or Anti-Fighter Turrets are a great idea, and cool as hell to see firing, but really, they're about worthless. Fighters, even the shortest ranged ones, can engage targets from at least four or five klicks away. These turrets only have a about a half klick range. To make them useful, perhaps you can extend the range out to say ten klicks, but only let them fire on fighters only. I agree that FLAK cannons are and should be a short ranged weapon, however, we are talking about space here; no fighter in it's right mind will ever get close enough to it's target for the FLAK system to be a threat. Just my opinion, for what it's worth.
  12. These two threads are related... https://www.avorion.net/forum/index.php/topic,5309.0.html Should merge them... at least in my opinion. ;)
  13. Sorry, I misunderstood you're original post; my bad.
  14. with properly configured weapons, why would you need such a function? Instead, just have them code in a switch in the options menu to load game with weapons enabled/disabled? Would that work for you?
  15. Okay, I know I'm an idiot, but more than once now I've accidentally bought the wrong torps. Could a 'sell-back' function be added in the equipment dock? Also, how about the ability to sell out-modded or old fighters? It's be nice to get something back for those old fighters when you upgrade. Perhaps a fraction of the build cost? (sell at either Equipmenrt dock or fighter factory, same places we can sell 'equipment')
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