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DAGMARthePIRATE

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  1. I see a lot of people sort of linger outside of the core, in xanion space. And a lot of people don't use turret factories. Before you get into the core, or before you use turret factories, there's a good chance you're properly scaled with the AI. I think a lot of people enjoy that. On the server I play on, we have a 250M volume limit. I wonder if a 100M limit, and a cap on turret factory damage multipliers, and a fix of rocket launcher range would help the game. That way you could have a few mil shields, weapons better than ones that drop for the most part, but you're not one shotting everything, and you're having to fight more toe to toe with the enemies. I think something close to those things would fix quite a few things.
  2. Just to start, I have about 700 hours of gameplay, which I'd say gives me a rather experienced perspective on the game. If your initial thought is, how can the game be broken, yet I've played for 700 hours - Parts of the game are really fun, but in the end, all the gameplay generally ends up in disappointment for me (especially since I play on a pvp server - Rusty's). Most of what I'm discussing is late game, and can be achieved within hours / a day of a server wipe/new galaxy. PVE Combat is broken - here's the issue: Most PVE action involves you one shotting(2 shots if they have shields) - most enemies. The only other longer fight is the wormhole guardian, which on vanilla you can even take out in just a few hits as well. In addition, you generally have a big shield 200Mil-2Bil is easily done (my server has a volume restriction that makes it hard to have more than 1-200Mil), so you can tank just about anything any PVE element in the game is throwing at you. Furthermore, all you really need to do is outrange the enemy, which is in most cases extremely easy. Rails and lightning with a 30km range easily outrange almost anything. If you need to you can use launchers with a 40km range, but with launchers all you need to do is just move fast and your range goes up to like 100KM range, which means you can kill anything in the sector from very far away. And ultimately, all combat is just stripping some shields, and firing a shot or two to destroy the ship. The problem with all of this is two fold - one for PVE - it is boring. You can intentionally make yourself weaker, for a somewhat better fight - but why? And Two, in PVP, there's basically no way to defend yourself (and i've tried tons of tesla platforms with millions of omicron with hundreds of fighters supporting them, and rail platforms outside of that). Once anyone gets themselves free in your sector, they can just use the pve combat to destroy all your stuff (if you are offline)- with little ease and little risk - hundreds of millions of avorion are destroyed quickly. On point one, the PVE action - there's basically Zero skill involved. Just outrange , ultra shield, and ultra dps yourself, and the game is a cakewalk. There's no in your face combat that makes real use of maneuverability or targeting specific systems or anything of the sort. Its just adding numbers to yourself, and clicking in the general direction of what you want to kill - that our easily outraninging or running away with boosts that the ai doesn't use. The only time in the game that you get anything sort of like that is at the beginning when you're all using chainguns - that part of the PVE in the game i actually find somewhat fun, as limited as it is. How can pve be more fun, realistic, and challenging - something that pushes you to develop skill and tactics? That's a good question, and I would like to see some good comments about it, I'll comment later myself about my ideas. I did hear that at one time, the range on most/all weapons was limited to something real close - like 5km? I think that might have added some more dynamic combat, but is not a solution in itself. In regards to the PVP - I play on a core pvp only server. the player interaction gives me some reason to continue to play the game. I put in 100 hours of single player and got bored immediately after destroying the Wormhole guardian, so I started playing online and joined a pvp server. The pvp element gives combat some engaging elemenets - as other players potentially are a worthwhile foe. However, a lot of those fights are easily determined on what types of weapons you have, how many shields, and how you outrange someone (all the same with the pve, actually). The only difference is the player can use engine boosts to at least try to get in range. Furthermore, there's always the near impossible to defend against trick of using missiles while flying at high speeds to destroy your enemy, that can't dodge Launcher missiles going 15km/s .... And basically, any defense you build to protect yourself with AI ships is easily overrun by anyone who can survive the first 5 secodns of spawning into a sector and meeting its initial defenses. Not very fun, and your hundreds of hours and millions of avorion spent building defenses goes to waste very quickly. What can be done to make it better - and is this most people's experience?
  3. Hello! If you can add anything or give feedback or make corrections to any of this information, that would be great. I'll put it on the avorion wiki when it gets finalized. I've been trying to find a list like this for a while, and since I couldn't I want to help make one! Appreciate the help. ----------------- Idle - Ship sits in place and does nothing in any circumstance, other than when given new orders. Passive - Ship sits in place. I am told it attacks ships that attack it, is this true? Guard this position - I assume this has the ship attack enemy ships within a certain range around it. Does anyone have details on this or know if that is true, and if so how far the range is, and if weapon range effects that? Does the ship move itself to get an attack vector, and if it does, does it move back to the original spot? Patrol sector - It moves around the entire sector and will attack any enemies that spawn. Escort me - Used to have ships come to you from anywhere in the sector. They will follow you. Also, if you have them set to escort and you warp to another sector they will hyperspace jump with you as long as its within their hyperspace range. Will they attack ships that come near you (like a mobile "guard this position)? I've seen them attack other ships under this order, but I am not sure. Also, when using this to have them hyperspace jump with you, do you have to wait for their drive to cool down? Also in F9 strategic view, if you select a ship and then right click it on another ship, is that the same as telling it to escort? Attack enemies - Moves to intercept enemies that come into the sector, and attacks them. Does it return to the original position? * Patrol Sector: Basically like Attack Enemies, but the ship moves throughout the sector. Anything else? Mine - if equipped with mining lasers (coaxial won't work at this time, I believe), the ship will move throughout the sector, finding all resource asteroids and mine them. I have heard larger ships have trouble doing this, does anyone know about that? Also If you tell a ship to mine and it has weapons on it, it uses the weapons to mine (along with or instead of the mining lasers). * Salvage - if equipped with mining lasers (coaxial won't work at this time, I believe), the ship will move throughout the sector, finding all wreckage and salvaging them. Also If you tell a ship to salvage and it has weapons on it, it uses the weapons to salvage (along with or instead of the salvaging lasers). * * Using Attack Enemies, Mine, and Salvage with Fighters: In addition to using turrets, if you have fighters on board your ship, they will assist with the orders. However, I believe if you have attack fighters as well as mining/salvage fighters on one ship, they'll all be sent out to mine (so you will be shooting/salvaging/mining instead of just one of them). Someone else told me that this isn't true, and it only happens if you have a SQUAD with mixed fighters. Any tips on that? Also, with using fighters AND turrets, the ship will go off attacking/mining/salvaging if it has turrets on it, if it has NO turrets on it at all (including Point defense?) It will stay still in its original position? And if it has just fighters, is there a range to the fighters? ------------------------ Is it possible, at this time, and for example, to have a station in a sector have Attack fighters, and salvage fighters, and attack turrets. Then to set it to a specific order and have it send out salvage ships to salvage, attack fighters to attack, and use its weapons when a ship is in range? Just curious if you can mix mining/salvaging with attacking.
  4. Thanks! Yeah the issue was a lack of assembly blocks. For whatever reason sometimes the station would show it was producing and other times it would not. Which made me think it was bugged (which i think is a bug). And I thought assembly blocks were just for fighter production. (sorry only 400 hours in game). Appreciate the help!
  5. Hi, I have two factories I'm trying to get running. A Mining robot and a teleporter factory. Both have every good they need to produce the products they make (Trade goods - Sell goods, all are at max or over max). Both have ample cargo space (over 40k) Both have crew. Neither say "production ceased because of ... anything" They just won't produce. Is there a button I need to press or something?
  6. I built a teleporter factory next to it, loaded it up with all the necessary goods (all over what the max is it will buy, way over), and it is not producing good either. It has plenty of cargo space. Am I missing a "START PRODUCTION" button somewhere? or something? Any ideas?
  7. Hi, not sure what's going on here, but I assume its a bug. I built a Mining Robot factory. I ensured it had cargo/crew/power/etc. I upgraded the productions 2 times, increasing simultaneous production. I "trade goods" to it, selling max of all the goods it needs to produce mining robots. I see it is producing mining robots. Before it produces any, I press "upgrade" the production again. Now it is XXL. Now it stops producing Mining Robots. In the trade goods screen where you can set some options/settings, it says PRODUCTION STOPPED DUE TO LACK OF GOODS! It has all the goods it will buy to start making Mining Robots. There is excess cargo space, and the station is in good order. Still no production. Any ideas?
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