A clear description of what happened
I load the game avorion. I get anywhere from 30-60 FPS in the main menu. I select a world I wish to join (I don't play multiplayer) and join that world just fine. I get an average of 15-18 FPS while in a home sector, 22-35 in an inhabited sector (with buildings but no HQ / low traffic area) and 45 static in an empty sector without any signs of life.
Step-by-step instructions on how to reproduce the bug.
I've heard this is just an issue with AMD so it's whenever I join a new/existing galaxy.
Your system specs:
OP System: Windows 10
CPU: AMD FX-8370 8 Core Processor
RAM: 16 GB
GPU: GTX 1060 6GB
Client Log for most recent galaxy: (also attached to post)
Main Thread ID: 1
Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
Enabled Traces:
Client Beta 0.24 r16066 2807e31cee76, running on Windows 8.
CPU: AMD FX-8370 Eight-Core Processor 8 Cores
RAM: 16GB
Init Steamworks...Installed Steam exception handler
Init Steamworks...Steam Branch: beta
ok
Init Steamworks ok
Init ModManager... ok
Init SDL2... ok
SDL version (compiled): 2.0.3
SDL version (linked): 2.0.3
Getting display mode... ok
Current display mode: 1920 x 1080
Creating settings... loading... setting language...Warning: Language '' not found. Falling back to English.
ok
Creating client window...Creating window ...
Detected 1 displays
Display 0: x: 0, y: 0, w: 1920, h: 1080
Using display 0
Trying to create OpenGL 4.0 core window ...
Creating window, x: 0, y: 0, w: 1920, h: 1080... ok
Creating GL context... ok
Initializing GLEW... ok
Setting display mode 1920 x 1080 (Windowed)... ok
GetDrawableSize: 1920 1071
GetWindowSize: 1920 1071
Creating client window ok
Init rendering... starting rendering... initialize...OpenGL Context Information:
Version: 4.0
VersionString: 4.0.0 NVIDIA 431.36
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
GLSL Version: 4.00 NVIDIA via Cg compiler
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
GL_MAX_ELEMENTS_INDICES: 1048576
GL_MAX_ELEMENTS_VERTICES: 1048576
GL_MAX_RENDERBUFFER_SIZE: 32768
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
Init Debug Message Callback... ok
Set VSync... ok
Secure BackBuffer... ok
Init Canvas...Create canvas of size 2715 x 1514... ok
Init Canvas ok
Init UI Texture... ok
Init Refraction Texture... ok
Init Post Processing... ok
Init Debug Renderers... ok
DepthTexturesSupported: yes
IntVertexAttributesSupported: yes
DeferredSupported: yes
LowSpecGPUDetected: no
Available video memory: 4.81055 GB
Rendering initialized
Init rendering ok
Check problematic drivers... ok
Init shader level... ok
Init loading screen...Starting thread [LoadingScreen Plan]...
Started thread [LoadingScreen Plan] with id 2
ok
Draw first loading screen... draw... ok
Init SFX... ok
Init Input... ok
Init GameInput... ok
Init Game WorkerPool...Starting thread [Game WorkerPool Thread 0]...
Started thread [Game WorkerPool Thread 0] with id 3
Starting thread [Game WorkerPool Thread 1]...
Started thread [Game WorkerPool Thread 1] with id 4
Starting thread [Game WorkerPool Thread 2]...
Started thread [Game WorkerPool Thread 2] with id 5
Starting thread [Game WorkerPool Thread 3]...
Started thread [Game WorkerPool Thread 3] with id 6
Starting thread [Game WorkerPool Thread 4]...
Started thread [Game WorkerPool Thread 4] with id 7
Starting thread [Game WorkerPool Thread 5]...
Started thread [Game WorkerPool Thread 5] with id 8
Starting thread [Game WorkerPool Thread 6]...
Started thread [Game WorkerPool Thread 6] with id 9
Starting thread [Game WorkerPool Thread 7]...
Started thread [Game WorkerPool Thread 7] with id 10
ok
Init UI WorkerPool...Starting thread [uI WorkerPool Thread 0]...
Started thread [uI WorkerPool Thread 0] with id 11
Starting thread [uI WorkerPool Thread 1]...
Started thread [uI WorkerPool Thread 1] with id 12
Starting thread [uI WorkerPool Thread 2]...
Started thread [uI WorkerPool Thread 2] with id 13
Starting thread [uI WorkerPool Thread 3]...
Started thread [uI WorkerPool Thread 3] with id 14
ok
Init Splash... ok
Init Music... ok
Apply loaded settings... ok
Adjust settings to GPU... ok
Starting thread [Analytics WorkerPool Thread 0]...
Started thread [Analytics WorkerPool Thread 0] with id 15
Starting thread [Analytics WorkerPool Thread 1]...
Started thread [Analytics WorkerPool Thread 1] with id 16
Client initialized
Starting thread [Lua WorkerPool Thread 0]...
Started thread [Lua WorkerPool Thread 0] with id 17
Starting thread [Lua WorkerPool Thread 1]...
Started thread [Lua WorkerPool Thread 1] with id 18
Received stats and achievements from Steam
STAT_PIRATES_DESTROYED: 311i
STAT_XSOTAN_DESTROYED: 128i
STAT_CIVIL_SHIPS_DESTROYED: 11i
STAT_SHIPS_DESTROYED: 140i
STAT_STATIONS_DESTROYED: 2i
STAT_RESOURCES_MINED: 1463659i
STAT_GOODS_TRADED: 22211i
STAT_GOODS_SOLD: 21294i
STAT_GOODS_BOUGHT: 917i
STAT_GATES_USED: 38i
STAT_WORMHOLES_USED: 23i
STAT_JUMPS_USED: 853i
STAT_SECTORS_DISCOVERED: 765i
STAT_SECTORS_TRAVELED: 5929.77f
STAT_METERS_FLOWN: 24946118i
Starting thread [OnlineServerQueries WorkerPool Thread 0]...
Started thread [OnlineServerQueries WorkerPool Thread 0] with id 19
Starting thread [OnlineServerQueries WorkerPool Thread 1]...
Started thread [OnlineServerQueries WorkerPool Thread 1] with id 20
Refreshing servers 0
Starting thread [MainMenu Plan]...
Started thread [MainMenu Plan] with id 21
Playing Track data/music/menu\title.ogg
Startup successful.
Thread [MainMenu Plan] with id 21 exiting...
Thread [MainMenu Plan] with id 21 exited
Starting thread [AmbientOcclusion WorkerPool Thread 0]...
Started thread [AmbientOcclusion WorkerPool Thread 0] with id 22
Starting thread [AmbientOcclusion WorkerPool Thread 1]...
Started thread [AmbientOcclusion WorkerPool Thread 1] with id 23
Serverbrowser refresh complete: Responded
Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name defaultgalaxydasdwad --server-name -ReAffix- twitch.tv/reaffix_'s Server --seed 7MOOIOYcEu --difficulty -1 --infinite-resources False --collision-damage 1 --same-start-sector True --port 27000 --public False --safe-player-input false --pausable true --send-crash-reports true --alive-sectors-per-player 500 --listed False --authentication False --exit-on-last-admin-logout --admin 76561198374465425 --use-steam-networking True --threads 7'
Connecting to 127.0.0.1:27000, query port: 27003
Thread [LoadingScreen Plan] with id 2 exiting...
Thread [LoadingScreen Plan] with id 2 exited
Waiting for Online polling threads
Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exiting...
Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exited
Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exiting...
Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exited
Online polling threads finished
Waiting for LAN polling threads
LAN polling threads finished
Starting thread [uDP Connection Receive]...
Started thread [uDP Connection Receive] with id 24
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
remote address: ip, init: steam
Connecting to server at 127.0.0.1:27000
Starting thread [uDP Connection Receive]...
Started thread [uDP Connection Receive] with id 25
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Playing Track data/music/background\befog.ogg
Initiating connection with server ID 90127534443137035
Starting thread [steam Networking Receive]...
Started thread [steam Networking Receive] with id 26
Authentication successful!
Enabling remote mod configuration...
Starting thread [LoadingScreen Plan]...
Started thread [LoadingScreen Plan] with id 27
<Server> Player -ReAffix- twitch.tv/reaffix_ created!
Player -ReAffix- twitch.tv/reaffix_ created!
<Server> Player -ReAffix- twitch.tv/reaffix_ joined the galaxy
Player -ReAffix- twitch.tv/reaffix_ joined the galaxy
nothing specified, playing unknown songs
modifying because we're in a rebuilt sector
Thread [LoadingScreen Plan] with id 27 exiting...
Thread [LoadingScreen Plan] with id 27 exited
<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
Entity with index 0a9b9b94-ee3d-495e-a2b6-604f0e295e46 has no script with index '3'.
Entity with index 59d2d733-546d-4907-9420-ad3d4eaa3707 has no script with index '3'.
Playing Silence: 2 seconds
Playing Track data/music/background/particle.ogg
<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
Entity with index 403568c5-0d14-44ea-a335-56606e415db1 has no script with index '3'.
Entity with index 9d7065d4-6243-4239-bb76-0cb581b6d6a4 has no script with index '3'.
<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!
Entity with index abbac3d8-4b8a-4e56-91bb-6a6cff6e376d has no script with index '3'.
Exited client main loop.
Starting thread [server Shutdown]...
Started thread [server Shutdown] with id 28
Starting thread [uDP Connection Receive]...
Started thread [uDP Connection Receive] with id 29
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Thread [steam Networking Receive] with id 26 exiting...
Thread [steam Networking Receive] with id 26 exited
Thread [uDP Connection Receive] with id 25 exiting...
Thread [uDP Connection Receive] with id 25 exited
UDP closed
Client UDP: Connection closed
Thread [uDP Connection Receive] with id 24 exiting...
Thread [uDP Connection Receive] with id 24 exited
UDP closed
Client UDP: Connection closed
Stopping local server ...
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
Server shutdown successful.
Thread [uDP Connection Receive] with id 29 exiting...
Thread [uDP Connection Receive] with id 29 exited
UDP closed
Client UDP: Connection closed
Thread [server Shutdown] with id 28 exiting...
Thread [server Shutdown] with id 28 exited
Thread [Game WorkerPool Thread 0] with id 3 exiting...
Thread [Game WorkerPool Thread 0] with id 3 exited
Thread [Game WorkerPool Thread 1] with id 4 exiting...
Thread [Game WorkerPool Thread 1] with id 4 exited
Thread [Game WorkerPool Thread 2] with id 5 exiting...
Thread [Game WorkerPool Thread 2] with id 5 exited
Thread [Game WorkerPool Thread 3] with id 6 exiting...
Thread [Game WorkerPool Thread 3] with id 6 exited
Thread [Game WorkerPool Thread 4] with id 7 exiting...
Thread [Game WorkerPool Thread 4] with id 7 exited
Thread [Game WorkerPool Thread 5] with id 8 exiting...
Thread [Game WorkerPool Thread 5] with id 8 exited
Thread [Game WorkerPool Thread 6] with id 9 exiting...
Thread [Game WorkerPool Thread 6] with id 9 exited
Thread [Game WorkerPool Thread 7] with id 10 exiting...
Thread [Game WorkerPool Thread 7] with id 10 exited
Thread [Analytics WorkerPool Thread 0] with id 15 exiting...
Thread [Analytics WorkerPool Thread 0] with id 15 exited
Thread [Analytics WorkerPool Thread 1] with id 16 exiting...
Thread [Analytics WorkerPool Thread 1] with id 16 exited
Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exiting...
Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exited
Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exiting...
Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exited
Thread [Lua WorkerPool Thread 0] with id 17 exiting...
Thread [Lua WorkerPool Thread 0] with id 17 exited
Thread [Lua WorkerPool Thread 1] with id 18 exiting...
Thread [Lua WorkerPool Thread 1] with id 18 exited
Thread [uI WorkerPool Thread 0] with id 11 exiting...
Thread [uI WorkerPool Thread 0] with id 11 exited
Thread [uI WorkerPool Thread 1] with id 12 exiting...
Thread [uI WorkerPool Thread 1] with id 12 exited
Thread [uI WorkerPool Thread 2] with id 13 exiting...
Thread [uI WorkerPool Thread 2] with id 13 exited
Thread [uI WorkerPool Thread 3] with id 14 exiting...
Thread [uI WorkerPool Thread 3] with id 14 exited
clientlog_2019-07-16_13-46-25.txt