SneakyTacts
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Everything posted by SneakyTacts
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Alternatively, there could be a new "political map" of the galaxy, where the factions are uniquely colored like countries on a globe. We currently see a map of relations, where every faction is colored depending on their friendliness to the player. Most factions end up being the same color, which is not interesting.
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A discussion between several members on the Discord server lead to the suggestion. The gamma slider can create beautiful dark backgrounds when adjusted to be less than 1.0. The dark background contrasts well with the nebula colors and projectiles. And our spaceships appear impressive when they match the dark environment of space (they also have attractively bright engine trails). But it also causes our spaceships to be too dark to see their details. And pirates become invisible to our eyes. So, we decided on this suggestion: a way to have lower gamma for everything except spaceships, so we can play the game with lower gamma. I propose a new second slider setting (underneath the gamma slider) that adjusts the contrast of the spaceships and other objects (stations, containers, fighters). The gamma slider would work as normal, but the new slider would *additionally* increase or decrease brightness of spaceships. With this new slider, we would use a lower gamma setting (e.g. 0.7) and adjust the new slider to increase spaceship brightness (e.g. x1.5). Then we would have contrasting light projectiles on dark backgrounds, and be able to see the pirates and our fleet of ships. This would be a great visual improvement. Image #1: default gamma settings (1.1 and 1.0) - from Cy #3680 and LivewareCascade#6166 Image #2: low gamma settings - good, but too dark in some environments and screens Image #3: low gamma background (0.66) with bright ship (1.1 gamma) - good visual improvement! (photoshopped by Discord user Cy #3680)
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It can be a grind to increase faction reputation. If only it were a fun challenge, a challenging way to prove my loyalty. I made a list of missions, and I'd love to see some of them offered to greatly increase relations. I did notice that some are already a part of the game, which is exciting.
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Hello! There is news on Steam and in the Discord server which hasn't been posted here yet. Read and watch a video about the upcoming DLC and update from here: https://steamcommunity.com/games/445220/announcements/detail/2845666883511849473 This was talked about in the recent streams on Twitch, as far as I'm aware.
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Here is helpful information about turrets, Noble Sicks: The stats of the turrets is dependent on technology level (based on distance from core 0,0) and the type of turret. Material only matters because you have to put it on a block made of that material. It may appear that the power of turrets depend on material, but that's only because material depends on distance to the core. You can use the research station to make a powerful iron turret with high technology. By the way, turrets will always adopt the technology level of the research station, so you can update all your old turrets there. I'd like to see turrets change to have intuitive and relevant stats. Then people like me wouldn't have to read about them to understand them.
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is there a way to organize your workshop subscriptions?
SneakyTacts replied to Lucinator's topic in General Discussion
Good solution, thank you! -
Try increasing the ‘gamma’ value slider in the settings of the game. I doubt it will help in this case, though. I also see blocks turn black on occasion. And some pieces become dark. I think it happens when I have pieces overlapping or any other time when the lighting system is confused. Normally, I don’t see this happening.
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New sound effects customizable?!?!
SneakyTacts replied to lampardfrank's topic in General Discussion
The new sound effects are already in use, I’m pretty sure. You should be able to hear the difference of mining lasers, damage, UI, and more by revisiting an older version of the game (in “beta” through Steam). Correct me if I’m wrong, please! -
[Singleplayer] New start recommended after a long break?
SneakyTacts replied to Val's topic in General Discussion
Nice! Have fun! -
[Singleplayer] New start recommended after a long break?
SneakyTacts replied to Val's topic in General Discussion
Nah, you’ll still have the module and its new feature in when you update and play in the old galaxy. -
[Singleplayer] New start recommended after a long break?
SneakyTacts replied to Val's topic in General Discussion
Now is the perfect time to create a new galaxy! It’s what I did. You’ll love it. For me, there is no grind in this game except for building and combat, which I enjoy (except for terrible boss missions). If you’re concerned about mining, then make a second ship at the beginning and send it to an asteroid sector so it mines for you. About continuing your very outdated world: it won’t be bugged. I know because I use an old save to build. The quoted message you give is only talking about the supply and demand information which you can use to position stations optimally—you really should start anew to discover this (exotic+ trading module). It’s only saying that, after you update your galaxy, previously discovered sectors will have updated supply and demand information when you visit them again. Doesn’t matter much, but you won’t get accurate information about supply and demand in these old sectors unless you visit the ones that matter. However you proceed, you’ll have new missions, different faction relations, new build menu UI, far more interesting spacecraft designs, and much more. -
How to change the ships little icons in map view?
SneakyTacts replied to Regzzz's topic in General Discussion
I assume that the icons can’t be changed, and I’m fairly certain. Hope we can adjust these in the future. -
Stupid Question: How do I make an angled block?
SneakyTacts replied to Inyo's topic in General Discussion
If a block has edge and corner variants, then here is how you select them: 1. Open the block menu (G). 2. Find a block that has a plus symbol + , such as the blank hull, neon, or armor. Select it. 3. Now you have options for the shape at the *bottom of the block menu.* Most blocks don’t have corner and edge variants—usually the internal items like shield generators and crew quarters. I can send a picture if you need one. The videos you see are probably using a past version of the game, which had a very different-looking build menu. -
Thoughts on how to make Avorion a longer lasting game
SneakyTacts replied to mosler's suggestion in Suggestions & Idea Voting
Sounds like it could be made to work, Kalfuso. -
Are integrity field generators unnecessary?
SneakyTacts replied to SneakyTacts's topic in General Discussion
This does bother me. My ships are relatively pristine at the time of their destruction. IFGs have many creative alternatives. -
Thoughts on how to make Avorion a longer lasting game
SneakyTacts replied to mosler's suggestion in Suggestions & Idea Voting
I prefer having all our current blocks and materials free and available, so I’m not in favor of this idea, but I think you’re close to something good. For starters, making the whole galaxy fun to explore is a good idea of yours. I want incentives to be in naonite sectors later in the game, or to be in a different quadrant. To do this, there could be giant space monuments, mega-stations, unique factions, technology, and so much more to discover in particular regions of the galaxy, not just in the center. Three examples of a unique faction: civilians talk of a cluster of factions that have stealth technology; or of a faction to the north that has a great procedurally generated monument (asteroid carving or an interesting structure, or something else); or of a challenging alien race known to wage wars constantly. -
Unfortunately, that does not seem possible. I’d like to make the lines a bit thicker to see them easier.
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I expect that it will take a very long time to have vaccines distributed. Though there could already exist a safe vaccine, any vaccine will need to be tested for safety, which takes a minimum of years! Enjoy Avorion for now.
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Ship Editor Feature - Split objects
SneakyTacts replied to Mojito1671's suggestion in Suggestions & Idea Voting
I imagine this working like this: 1. Select the block and press the ‘split’ button. 2. Press the a, d, or s key to move the division line from the center or keep it there, then finish. -
Show claimed asteroids on galaxy map
SneakyTacts replied to LiftPizzas's suggestion in Suggestions & Idea Voting
I also want this. -
Can we get an Omicron/Slot value in the tool tip ?
SneakyTacts replied to Hanni79's suggestion in Suggestions & Idea Voting
Don’t worry, DPS/slot is a relatively new addition, and the advanced tooltips setting is a new setting. I must’ve missed it in the changelogs because I learned about it only recently. -
Updated items and buyer/seller list?
SneakyTacts replied to LiftPizzas's topic in Gameplay Discussion
I just use the wiki. I look up the station or good I’m wondering about and I click on the station’s page or the list of goods on google. Here’s a neat calculator for station supply lines. Haven’t used this, and I don’t know how accurate these sources are. -
Glad I could help and thank you for the update.