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Lazarus Long

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  1. This is my idea for an Avorion mod. It might be bad. It might be good. It might even be possible. This idea is simply a modified version of the Research Station with the following differences: 1.) It can not work on turrets. 2.) It can not take Artifacts as input. 3.) It can not take it's own output as input. 4.) It takes exactly two (2) upgrade modules as input. Each module must be a different kind of upgrade but they can be any quality. 5.) Once two separate items that both meet the above conditions are input and a button is pressed the H.U.M.M. will take the random stats of each upgrade module and divide them by two. 6.) Then the H.UM.M. will output a Hybrid Upgrade Module with the abilities of both input items but all stats will be equal to the quotients derived above but rounded down to the nearest whole number. 7.) Finally, the output of the H.U.M.M. should not be based on Tech Level. Example: Input item one is a Military Turret upgrade that provides +4 turrets slots (+6 if perma installed) and uses 1000 power. The second item input is an Energy to Shield Converter that gives +60% to shield durability (+90% for perma install) while reducing to total energy production by 25%. In this case the output item should give +2 Armed turret slots (+3 for perma install) and +30% shield durability (+45% for perma) and consume [12% + 500] of the total power produced. Is this possible? Is it balanced? Is it worth the effort?
  2. CPU: AMD Ryzen 3700X RAM 32GB DDR4-3200 Storage: 1x 480GB Corsair SATA3 SSD (For the OS), 4x 4TB Toshiba N300 HDD (RAID10, For all other data, includling Avorion), and 1x 256GB PCIe3 NMVe SSD (Caches reads from the RAID, no write caching allowed) OS: Ubuntu Server LTS 18.04 with HWE kernel, bare metal Avorion server.ini: [Game] Seed= **REDACTED** Difficulty=0 HardcoreEnabled=false InfiniteResources=false CollisionDamage=1 SafePlayerInput=false PlayerToPlayerDamage=false LogoutInvincibility=true LogoutInvincibilityDelay=30 DevMode=false ExplicitCallables=true BigWreckageDespawnTime=1800 SmallWreckageDespawnTime=900 MaximumFightersPerSectorAndPlayer=200 MaximumBlocksPerCraft=10000 MaximumVolumePerShip=-1 MaximumVolumePerStation=-1 MaximumPlayerShips=-1 MaximumPlayerStations=-1 MaximumBlocksPerTurret=250 PlayerInventorySlots=1000 AllianceInventorySlots=1000 Version=1.0 sameStartSector=false startUpScript=data/scripts/server/server.lua startSectorScript=startsector [system] saveInterval=900 sectorUpdateTimeLimit=300 emptySectorUpdateInterval=0.5 workerThreads=15 generatorThreads=4 scriptBackgroundThreads=6 aliveSectorsPerPlayer=10 weakUpdate=true profiling=true sendCrashReports=true hangDetection=true backups=true backupsPath= simulateHighLoadServer=false sendSectorDelay=2 placeInShipOnDeathDelay=7 [Networking] port=27000 broadcastInterval=5 isPublic=true isListed=true isAuthenticated=true sendStatsToAdmins=true useSteam=true rconIp= rconPassword= rconPort=27015 [Administration] maxPlayers=10 name= **REDACTED** description= **REDACTED** password= pausable=false accessListMode=Blacklist steamIdOverride=0
  3. These two posts cover 90% of my wish list for my mining and trade fleets. The other 10% would be a "toggle" setting for miners. When set miners would refine ore at the nearest known neutral-or-better refinery. This would reduce the amount of clicking and the number of orders in their queue by a substantial amount. On a different subject, I host my own server and with just 10 players online Avorion will use more than half of my 32GB of RAM. Right now there are 9 people connected Avorion is using 17GB of ram. I have to restart every day or two or Avorion will crash with a segmentation violation. It would be nice to see RAM issues fixed in the near future. Now that I have a regular group of players on my server I am no longer running beta builds. I asked the players if they wanted Stable or Beta and almost everyone said Stable. Late EDIT: A late edit here to upload a screen shot and share it on my NextCloud. https://highlander.motleyrebellion.com/index.php/s/wgsd5yLa4aY9ADC
  4. I tested it and setting a server was very easy. So I bought the game and I am learning how to play. In the mean time I have my new server online and would be grateful if I could get people to test it and give me feedback on how it runs so I can fine tune the settings and max players. The hardware is a quad core 2.2GHz Xeon with 32GB of RAM and a raid10. For the OS it is running Funtoo Linux. My internet connection is 155Mbps down (which would be "up" from the point of view of players connecting to it) and 15Mbps up (which would be the "down" for the players. I couldn't find any info about how much RAM, CPU, or bandwidth I would need per player so I decided to run this test before I finalized the configuration and made a galaxy for long term play. I plan on deleting the stress test galaxy after I learn what I need to know. You can find the server in the game's server browser. I named it !!!Stress Test This Server!!!. It will show up near the top of the list if you sort by name. Please leave any feed back here in this thread if you don't catch me on the server. Thanks for your time, Laz
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