There's a few issues.
Much like action RPGs, the game throws a lot of loot at you, most of which becomes increasingly trash as your equipment improves. In those action RPGs you pick and choose what loot you pick up and eventually you simply stop picking up loot that's undesirable. This is not the case in Avorion; your inventory gets littered with trash as you kill & salvage. The trash is not mechanically useless; You use it to make rolls at the research lab to get even more loot, most of which is still likely to be trash. Unfortunately, this is an enormously attention and click-heavy process for uncertain results; lately i started dreading visiting the research station and now i have mostly stopped. I have 3000 items and most of them are completely worthless - but there's no fast way to get rid of them, you don't have the option of not picking up them up, and they all have their own individual entry in the items list. Fixing even one of those issues could make it bearable, but it would be best if the loot mechanics were rethought imo. There's no need for RNG for most systems, especially the whites, greens, and blues; to the extent that RNG is helpful with them you can make it a different system, or as a loot item with a special verb implied to make it explicitly special. Pettys should probably be deprecated.