The "problem" I would like to see corrected:
Currently, when editing a ship, if I decide to add a custom turret to a turret base, and then exit the turret editing mode, it returns the camera of the build mode to the default position. This isn't so bad when doing this once or twice, but for some builds with numerous turrets, turning the camera to the location I was at again and again can be a hassle. While this isn't a major issue, I would consider it a definite QoL improvement if it wasn't the case.
Proposed solution:
When entering turret editing mode, store the transform of the camera, (I'm not sure how things work in the engine Avorion uses, so I'm using terms I know from working in Godot/Unity, etc).
When the player exits turret edit mode, have the camera return to the transform it was before entering turret edit mode, either in some animated fashion as it does to restore the default view now, or just snapping to that previous view.