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DoragonKeiyou

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  1. Update to ship. Took me a bit to paint it. (Guess what my favorite colors are >> ) It's not really completely decked out (yet). Starting to integrate Xanion into it. P.S. I have no idea how to shrink images to fit :<
  2. Through my limited testing, I always assumed it was based on what you put in, each trait being set up on a roll table, and it giving you something random. Say you put in 3 items: Naonite Salvaging Turret (With +10% Bonus Efficiency) Titanium Mining Turret Iron Chain Gun Turret So the traits you have are: Material: Naonite, Titanium, Iron Type: Salvaging, Mining, Chain Gun Bonuses: +10% Eff, Nothing, Nothing Each "trait" has a 1 / X amount to give you that when you research, where X is the amount of items for each part. So you have a 300% chance to get Naonite, Titanium, or Iron back, no matter type you end up with. Then it rolls for type, again since there are 3, 33% chance for each. And lastly, bonuses, where it's only have a 33% to keep it, but 67% chance to lose it. I haven't messed with the research enough to really confirm this though, mostly just self theory. Edit: So I put in the same exact 5 salvaging turrets and didn't get anything better on them other than the quality. It picked up two new bonuses, lost it's efficiency bonus, and dealt a bit more damage. So my theory above is just words now, since it seems more random than anything.
  3. I see the distress calling more valuable against other players who might be trying to shoot you down, since they would be harder or impossible to outrun. Against NPCs though? Yeah they're hella slow, at least for now.
  4. Had the same issue today. Restarting the game completely fixed the FPS drops when the map was open.
  5. Asteroids only, about 200k. Don't have a pic to share, sadly. It was a Titanium as well. Wreckage of a station, though, had a 450k Xanion one pop up in a hidden mass. Never could salvage it at the time since I ran into it with only Naonite and Titanium Salvage Turrets..
  6. You can also try to amass the goods and money to make salvaging turrets at Turret Factories. You can build some really good ones with 35-45% efficiency if you're lucky. I did that to get 5 Xanion ones cause I was tired of relying on drops for them or shops to sell decent ones.
  7. From the get-go, you get to see all the tiers of material. Half of those will show 0 for a while (some a long while) before you even see it go up to at least one. A request would be to hide the materials you have personally not found yet. When you start, it'll only show Iron; when you collect your first piece of Titanium, then that will show up on the HUD material list as well. This way it gives a small amount of surprise when a new player finds a new material.
  8. That's why I suggested X range, where X is the range stat of each "salvager". Each tier could have small fighters be able to travel further from the mother ship to collect. Edit: I have just realized that "scavenger" would be a better name for the fighter ship to not get confused with Salvaging (player action).
  9. It seems the turrets just target random spots on 1 wreckage or "nothing". I would like to see some kind of "target closest" option or something along the lines for turrets. This could be for all types of turrets as well.
  10. Another manner that an increased item pick-up range could be implemented is with ships with access to hangers. Have a new type of "fighter" called a "scavenger" or something along those lines and they fly out and pick up items X distance from your ship. That way smaller ships don't need to sacrifice an upgrade slot and it more balanced for ships of mid-late game size / quality.
  11. It's slow cause it doesn't have the crew to support the requirements. I'll try to fill it up and get stats for when that's not an issue.
  12. Not with the whole lingo on naming and classifying ships, but I do enjoy building them. I thought I'd share mine: http://imgur.com/gallery/3V4Kw I got lazy with the back and main body and will most likely revisit it later. Most of the detail work went into the engines.
  13. The AI Boss was actually the reason I suggested the idea to my friend I was playing with, then to here. Too much loot, and I'm a really bad hoarder. :<
  14. It's sometimes a real hassle picking up items, especially after a large battle. A solution to this would be a system upgrade for pickup range of items, to give more options for salvagers and fighters.
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