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DLC Avorion Into the Rift Out Now!

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Showing content with the highest reputation since 09/07/22 in all areas

  1. Size and distance from the light block could/should be variable, depending on block size. Say, the surface area towards the light determines the size and brightness. The length of the block along that axis determines the distance between light block and light. That would give people a lot more options in the aesthetics of their ships. Also, make them visible through glass and holograms. It works (mostly) for glows, why not for lights?
    1 point
  2. It would be nice to have rounded distance to core displayed in galaxy map in addition to the relative x,y position. It's not difficult, just sqrt(|x|^2+|y|^2)... it'll save a lot of reaching for calculators 😎 Sorry if there's already a mod for this, I obvs couldn't find it
    1 point
  3. all of the modules (and new ones) dealing with velocity and acceleration don't appear to work too well with thrusters/directional thrusters, if at all. A dedicated thruster improvement module would be fantastic for ship maneuverability and especially for tugs.
    1 point
  4. Major cleanup should mostly only happen when a player is out of the system. But despawning tiny chunks progressively after a good amount of time while still in-system would be fine. I think there's a mod that looks at the value of debris and starts with the least valuable stuff and won't ever touch valuable things over a certain threshold. That's something the game should do natively.
    1 point
  5. This game makes me want learn coding in Unity myself and make a proper clone! So much potential and so poor realization 😞
    1 point
  6. 2 suggestion points in here: 1) new blocks for space stations specifically 2) A reworking of the Habitat space station 1) Habitat Station reworking: Currently, Habitats are kinda... dry.. and flavorless. They are just kinda... there... and they consume stuff... meaning building them isn't really helpful unless you own several nearby stations that produce things for it. What I suggest might be too difficult, but I think it would be interesting. -rework: Rather than have the stations simply "be present" randomly, have them require a certain number of stations nearby (acting like family apartments and suburbs to a normal working station's dormitories for workers), and only in systems that have a market present. If player-owned, they generate money for the player from "rent" or "taxes" based on the number of residents on the station (maximum determined by the number and size of stations in the system) and the value of the homes themselves (determined by entertainment areas, shuttle hangars, docks, number of sides open to space, and markets/casinos in system -value lost after a certain population size is reached, encouraging the player to build multiple habitats). 2) New blocks for Habitats: Habitation block, Entertainment Block -A: Habitation block: A block that is designed for human use akin to the Crew Block. Unlike the Crew Block, they are not designed to maximize number of personnel, but rather to allow small families to live in relative comfort due to larger living areas. -B: Entertainment Block: A block that increases the value of the station's habitation blocks Habitat build/play style options with these 2 ideas combined: -Slum it. Shove in a bunch of crew blocks to cram in as many people as you can in as tight a space as possible with a few entertainment areas but no shuttle bays -you come in on larger ships. Low rent, but a lot of it in a small station -High class estates. Lots of home areas and entertainment areas with a lot of shuttle space. Bigger station and not as many people, but they pay through the nose for that personal shuttle pad next to the park -mix it up. Some crew blocks for the miners that have 2 weeks on and 2 weeks off and want to spend their 2 weeks off in a place with nicer air and some parks -or want to have 2 weeks off with their family on the station. Habitat blocks that are in many areas for a variety of families from low to high income.
    1 point
  7. Not my first ever ship built but it is the first serious attempt at a decent looking spaceship. Not too bad a start right? Still needs some work on the back and on the inner workings (which also means balancing). Will upload more once finished!
    1 point
  8. This answer is from 7 years ago. QueryPerformanceCounter has been around since WinXP. In fact, I can't find any common OS /Language that doesn't support microsecond timing.
    1 point
  9. You found a bug? Ouch. I'll fix that as soon as possible. Before you post, you should do the following: Check if the problem is not yet answered in the FAQ Make sure in the forum that it has not been reported yet and that your version of the game is actually the latest version. Is it really a bug? Is it reproducable? Can you repeat the steps that led to the unwanted behaviour or crash? Use a separate thread for each bug. If all these factors are OK, you can post the bug on the board, including whether it was the server or the client that crashed. A Server Crash looks like this: Connection Closed: Some Error on your screen AvorionServer has stopped working A Client Crash looks like this: Avorion just closes Command windows pop up Avorion has stopped working Always include the following information in the report: A clear description of what happened. Step-by-step instructions on how to reproduce the bug. Your client and server log. Follow the instructions below on where to find them on your system. Your system specs: Operating System CPU GPU (if multiple GPUs, then all of them) How to find your logs: On Windows, you will find them in your %appdata%\AvorionDemo\ folder. Type %appdata% in your windows explorer's address bar to get there. On Linux, you will find them in your ~/.avoriondemo folder. The logs for the client are called clientlog XXXX.txt and the logs for the server are in the AvorionDemo\galaxies\[your galaxy name here]\ folder. They're called server XXXX.txt. XXXX is the timestamp of when you started that server. Look at the timestap, take the one where your game crashed or where you had trouble, and post it. How to add your logs if they are too big for the forum: Please post the contents of the logs on pastebin.com. Then add the link to your post. Try to create a new pastepin paste for each log file. The more information you post in here, the easier you make it for us to fix those bugs! I know bugs and crashes are annoying, but we're doing our best to keep up with your reports. It might not always be possible to fix everything at once, but we're doing the very best we can.
    1 point
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