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Showing content with the highest reputation on 11/23/21 in all areas

  1. Scripting API Added new parameter 'mailId' to these mail callbacks: onMailAdded onMailUpdated onMailRead onMailDeleted Added getDesigns() and setDesigns() functions to TurretBases component Added getShipTurretDesigns() function to Player and Alliance Added entity callback onReconstructed(craftId, playerIndex) Bugfixes "No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!" [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused [UBR] Fixed turret designs not being restored when repairing at a Repair Dock [UBR] Fixed a crash when talking to the hermit Fixed potential crashes in shops Fixed mapcommands client crash when trying to play a sound [UBR] Fixed potential exploit in station insurances
    1 point
  2. Gameplay Added new option to free play mode to have building knowledge limit only block materials and not processing power Added more ways to acquire building knowledge Building knowledge can now be bought for ores at Resource Depots Building knowledge can now be bought at a Smuggler's Outpost for a lot of money Building Knowledge can now be found in stashes and hackable containers Increased the amount of ships foundable before the next material tier is required Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite) Balancing Increased jump range added by hyperspace blocks by 50% UI Improved highlighting in tutorial Updated localizations Bugfixes "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)" Fixed crashes in the package mission Fixed a crash when a station that is currently pulling a ship to its dock is deleted [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission Pirates now also attack players when they are in an alliance ship in investigate freighters mission [UBR] Added missing header and sender to insurance mail [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance [UBR] Fixed issue where allies couldn't get organized with alliance relations [UBR] Fixed repair order sometimes using armed turrets on allied targets [UBR] Fixed craft's weapon overview resetting scroll position on every update [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot [UBR] Fixed an exploit where ships without captains could mine a whole sector [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly Fixed players getting stuck in the tutorial while building Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them Fixed possible crash on sector change Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game [UBR] Fixed an issue where torpedo weapon groups could not be unassigned [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low Fixed a potential crash in bulletins for the bountyhunt mission Fixed an issue when trying to buy items with the drone [UBR] Fixed a crash in Travel Operation UI Improved highlighting of mission targets in complete collection mission
    1 point
  3. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Scripting API Added new parameter 'mailId' to these mail callbacks: onMailAdded onMailUpdated onMailRead onMailDeleted Added getDesigns() and setDesigns() functions to TurretBases component Added getShipTurretDesigns() function to Player and Alliance Bugfixes "No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!" [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused [UBR] Fixed turret designs not being restored when repairing at a Repair Dock [UBR] Fixed a crash when talking to the hermit
    1 point
  4. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Gameplay Added new option to free play mode to have building knowledge limit only block materials and not processing power Added more ways to acquire building knowledge Building knowledge can now be bought for ores at Resource Depots Building knowledge can now be bought at a Smuggler's Outpost for a lot of money Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite) Balancing Increased jump range added by hyperspace blocks by 50% UI Improved highlighting in tutorial Bugfixes "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)" Fixed crashes in the package mission Fixed a crash when a station that is currently pulling a ship to its dock is deleted [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission Pirates now also attack players when they are in an alliance ship in investigate freighters mission [UBR] Added missing header and sender to insurance mail [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance [UBR] Fixed issue where allies couldn't get organized with alliance relations [UBR] Fixed repair order sometimes using armed turrets on allied targets [UBR] Fixed craft's weapon overview resetting scroll position on every update [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot [UBR] Fixed an exploit where ships without captains could mine a whole sector [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly Fixed players getting stuck in the tutorial while building Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them Fixed possible crash on sector change Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game [UBR] Fixed an issue where torpedo weapon groups could not be unassigned [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
    1 point
  5. After performing well on the beta branch, patch 2.0.9 is now live on default, combined with the changes from 2.0.8! Gameplay Some missions on bulletin boards are now only available in certain distances from the center of the galaxy Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation Trade contracts are now based on the revealed sectors of the area they are started in Various error messages that contain sector coordinates now show a ping on the map and can be clicked "A lost friend" mission now includes the captain's primary class in the bulletin Family, Commune and Cavaliers ships can now appear in sectors Balancing Procure Operation: tuned additional time required when buying big amounts of goods Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy Client Trading goods floating around in the sector now have prettier and distinct models Added search function to encyclopedia Added encyclopedia articles for goods that list the stations where they can be bought and sold Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc Building Mode: scale step, grid size and stats settings are now persistent UI Added a hint about cooling the hyperspace engine by boosting Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory You can now interact with Ships and Stations while in Strategy Mode Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted Scripting API Added resetHyperspaceCalculation() function to Player Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" Fixed several issues in missions and scripts [UBR] Fixed an issue where the research UI scrolled to the top when researching Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key Fixed an issue where fighters continued attacking a target even when relations changed to friendly Fixed two occurrences of wrong sector coordinate arguments in error messages [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors Fixed several possible script crashes [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview [UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other Fixed an issue with localization of mission descriptions on the bulletin board [UBR] Mobile variants of stations now have correct titles in their shop windows [UBR] Fixed an issue where boarded ships could not be repaired at repair docks [UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab [UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction [UBR] Encyclopedia: turret factory is no longer listed as a consumer [UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window Fixed a crash when starting a dialog with the adventurer
    1 point
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