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DLC Avorion Into the Rift Out Now!

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Showing content with the highest reputation on 11/09/20 in all areas

  1. Currently, the top speed of a ship depends only on the size if its engines, it does not matter how big and heavy it is. This leads to big ships reaching ridiculous speeds. I suggest to limit that behavior by making the top speed dependent on how much N(ewton) of thrust the ship has relative to its mass in kg. A simple formula that always lets a ship limp home on a tiny thruster would be Vmax = 75m/s + (constant factor) * thrust / mass Then every ship would get 75 m/s as base velocity plus an additional velocity on top that depends on engine size and mass. If it is desired that big ships are faster but not as crazy fast as now, the formula could be something like Vmax = 75m/s + (constant factor) * thrust / (function that slowly grows with more mass)
    1 point
  2. Problem, Salvaging and mining fighters are now acting like they are fighting the salvage or asteroid. (Haven't use repair fighter yet, assumed the same problem). They seems to make a bomb run fly towards the target with boost on, and when within X KM, retreact. dea: In the fighter factory when building fighter, have an additional option of attack pattern. A 'Worker" pattern where the fighter stay stationary a few KM away from the target. A ""Gunship" pattern where the fighter strafe sideways around the target. rgds ^ผลบอลเมื่อคืน^
    1 point
  3. 2 new silhouettes for very small and very big ships: Average human and the large hadron collider
    1 point
  4. NO, what we need is the ability to assign ships to fleets and set formations for those fleets as well as giving them sub-orders within those formations. Then you can set up different elements within the formations to do different things under different conditions. And of course, you can do the same for fighters.
    1 point
  5. We already have boarding ship that have to wait for the ship to get below 25% HP? Why not have Breaching pods that are a 1 time use and send boarders over that can be done once the shield is down.
    1 point
  6. I should be able to find these easily after I've claimed them. I should not have to write stuff on paper outside the game, and I should not have to manually write a sector note for something like this, any more than I should have to write a sector note to find my own ships. Maybe typing "claim" into the search box should highlight sectors containing your claimed asteroids. (And a way for players to know this exists.) Or a tab in the I menu that lists out your claimed asteroids like the one that lists your ships, and has clickable links to them on the map.
    1 point
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