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Showing content with the highest reputation on 10/10/20 in all areas

  1. This confused me at first too, but it actually makes sense once you understand what's supposed to be happening. I originally expected the torpedo would shoot out the hole in the launcher block like it's the muzzle of a rocket launcher or something, but it's actually more like dumping a payload which turns into a guided missile. Instead of imagining a square hole pointed forward, think of a long and skinny rectangular hole pointed down (because missiles are long and skinny), then the torpedo drops laterally through this hole and, after a second, ignites and flies off on its own. ...Actually here, this only took a few minutes to make and is a lot easier to understand than trying to explain with words. Backup image link if it randomly breaks again: https://imgur.com/VtjwxcB That's why when you're placing a launcher block, it has the big grey output area and then also a long thin arrow that turns 90 degrees. The grey area is the *plop* and the arrow is the direction the torpedo flies away in.
    1 point
  2. cosmetic thrust blocks would be really nice it could be like a holo block with no overlap detection. that way you could bury it inside your own engine/thruster cowl meshes.
    1 point
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