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  1. Add the parameter for onShotHit to return the turret that shot the bullet/beam with this i could get information about the turret and open up a whole ton of doors for cooler weapons. Currently the callback only returns the two ships in question and where the shot hit, surely the game keeps track of which turret also shot the bullet. I requested this during the play with the devs event but haven't seen much for news on it, so I'm making a suggestion here.
    1 point
  2. It actually doesn't keep track of the turret because that's a lot of data to synchronize when shooting with 15 PDCs or chain guns, but I'll look into it.
    1 point
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