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  1. Today
  2. Hello all, Its been over a year and a half since I've touched this game, so I'm getting back into it. Got my mod list ready to go, but I was wondering whats the best mode to play in: Classic or Normal? What's the key differences? Which is better and why?
  3. Yesterday
  4. Last week
  5. Here's what I posted in the Discord channel: March 14, 2024 liebefrankie — Yesterday at 4:39 PM QUESTION: when in Build mode and I am trying to place a block, if I hit R to go into "rotate" mode, and click on any of the 3 axes (red, blue or green) the axis highlights as I hover over it, but clicking does nothing. The block does not rotate. I also duplicate mapped the "R" key to "\", with the same result. The question is: "what am I doing wrong?" or "do I need to look at some file to enable this functionality?" or "is the current Avorion broken WRT this feature?" or "is there any other way to rotate a block?" (edited) liebefrankie — Today at 9:22 AM This morning it works! With no explanation at all - suddenly it works. It might be because I pressed all the WASD keys first (which don't do anything - they just bring up their original "stretch" stuff for ASD and whatever, if anything, W does). So now I can click on the rings and it rotates. I wish I knew why though - like if there was a recent update that fixed this, if there was a known problem, or if this is something that will raise its ugly head randomly and I'll have no idea how to fix it again, only that will happen after everybody nods their heads "so glad it's working for you". Ugh. Whistlebeak (Krom) — Today at 9:23 AM I've never seen, had or heard of this issue before, so no clue how you'd go about fixing it ChaosPhoenix — Today at 9:26 AM Also some issues might be caused by background programs or just computer getting restarted, or some other software being updated like graphics driver @Whistlebeak (Krom) I've never seen, had or heard of this issue before, so no clue how you'd go about fixing it liebefrankie — Today at 9:41 AM Thanks for the reply! I posted this on the official forum too, in case it's a very hard to reproduce bug that will haunt others - it sounds like it is. Intermittent functionality. It might be something some log file could have show click events and say 'why didn't that trigger the rotate?' - hopefully it's something that can be tracked down.
  6. Earlier
  7. Hi @Rymaca, yes it was indeed a Transmission Error. Filezilla uses a list of endings to determine whether it uses binary Mode or ASCII Mode. After switching to binary for the sector files and the "Database"-files everything works as intended 🙂 Thanks for your fast Response, I Hope this Thread helps other people with the Same Problem (e.g. Nitrado only offers FTP without an unzipping Option so i was forced to Upload it unzipped
  8. Hi there! The issue sounds like a transmission error. Do you know if the files were transmitted via text-mode or binary-mode? You can check for a transmission error by comparing the exact size (in bytes) of the savefolder between the server and your pc. In the case of a transmission error you can try the following: be sure to use binary mode transfer transmit the savefolder as zip or tar.gz and unzip it on the server
  9. Hello, I just went to change the save state of my server A (Linux) from provider A to a new server B from provider B. My Procedure was as followed: Type /save on Server A Type /stop on Server A Copy all files in Folder galaxies/XXXXX to my PC (Windows) Open FTP Connection zu Server B Upload all Files to the new Folder Change the Ports to match the config of Provider B Start Server B But after logging into Serve B I no longer see any of the stations and the following errors appear in the log: 2024-03-03 00-00-54| Starting thread [Input Commands]... 2024-03-03 00-00-54| Started thread [Input Commands] with id XXXXX 2024-03-03 00-00-54| "galaxies/XXXXX/server.dat": All instances have the same timestamp. This can lead to issues when loading. 2024-03-03 00-00-54| Server has been running for XXXXX seconds in total, and XXXXX without pauses. 2024-03-03 00-00-54| Starting thread [UDP Connection Receive]... 2024-03-03 00-00-54| Started thread [UDP Connection Receive] with id XXXXX 2024-03-03 00-00-54| Server startup complete. 2024-03-03 00-00-54| Starting thread [HangDetector]... 2024-03-03 00-00-54| Started thread [HangDetector] with id XXXXX 2024-03-03 00-00-54| Starting thread [Steam Networking Receive]... 2024-03-03 00-00-54| Started thread [Steam Networking Receive] with id XXXXX 2024-03-03 00-01-05| OnP2PSessionRequest from XXXXX 2024-03-03 00-01-12| Steam authentication confirmed for XXXXX 2024-03-03 00-01-12| Authentication successful for XXXXX 2024-03-03 00-01-12| Connection to client established 2024-03-03 00-01-12| Connection accepted from XXXXX 2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns BlackMarket DLC: no, client reports: no, Steam reports: 0 2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns IntoTheRift DLC: no, client reports: no, Steam reports: 0 2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns Behemoth DLC: no, client reports: no, Steam reports: 0 2024-03-03 00-01-16| SectorDatabase: Loading Sector (-182:117) 2024-03-03 00-01-16| Player logged in: XXXXX, index: 1 2024-03-03 00-01-16| <Server> Player XXXXX joined the galaxy 2024-03-03 00-01-16| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-182_117" failed, moving on to the next instance. Error: Unexpected end of file 2024-03-03 00-01-16| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-182_117 failed. 2024-03-03 00-01-16| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting. 2024-03-03 00-01-16| SectorDatabase: Loading Sector (-279:191) 2024-03-03 00-01-16| SectorDatabase: Loading Sector (-271:195) 2024-03-03 00-01-16| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-271_195" failed, moving on to the next instance. Error: Unexpected end of file 2024-03-03 00-01-16| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-271_195 failed. 2024-03-03 00-01-16| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting. 2024-03-03 00-01-17| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-279_191" failed, moving on to the next instance. Error: Unexpected end of file 2024-03-03 00-01-17| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-279_191 failed. 2024-03-03 00-01-17| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting. 2024-03-03 00-01-17| SectorDatabase: Loading Sector (-179:116) If i move the Folder to my local savefolder on my PC, the Savefile works as intended. I would appreciate any help because the savefile contains 20+ Hours of work from 3 people
  10. I've notice that some of my ships have oddly shaped and oversized shield hitboxes that is making the shield bubble asymmetric and increasing my profile of getting hit. I always build my ships with the symmetric building tool on so I don't know why the shields are not doing the same. Recreating this bug feels a hit or miss depending on how you make your ships, but I have my ship files here if that helps. Assault Carrier (Front).xml Cargo Hauler (Top Rear).xml
  11. After performing well on the beta branch, patch 2.4.3 is now live on the default main branch. We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash. UI Improved consistency of subsystem tooltip descriptions Bugfixes Fixed an issue where client and server disagreed about docking state (This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked) Implemented a workaround for an AMD GPU driver issue Fixed an issue where ancient gates could be connected to world boss sectors Fixed an issue where it was possible to give orders meant for ships to stations Fixed a crash when a station was ordered to support a ship and the ship left the sector Fixed an issue where boss health bars were visible in build mode Fixed a crash related to destroyed entities in scrapyard sectors Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click
  12. was having the same issue with a rx 7900 xtx on driver 24.1.1, down grading to 23.1.1 works great.
  13. Ваше мнение пригодится nnbbss
  14. Ваше мнение пригодится nnbbss
  15. Just here to chime in that I have same problem with my RX5700 and using the latest AMD drivers (24.1.1) However, I seem to have reduced the number of crashes by switching to windowed mode and 1. change game resolution 2. restart game 3. load save
  16. I like to have dedicated electronic warfare ships in my squadron, but if I want to take advantage of it, I need to use it as my active ship, which is a shame. The Networking module helps your ships and stations become more effective by communicating with one another, so that an EW ship you have with you contributes without you needing to switch to it.. Ships and stations the player controls that have a Networking subsystem are able to take advantage of the intelligence gathered by other ships and stations with a Networking subsystem plus other subsystems. Within the same sector: Networked Object Finder subsystems can be used to scan for valuable objects, with each Object Finder's radius centred on its originating ship Networked Injector subsystems highlight hackable objects and can use the player's controlled ship as a proxy to hack objects near the player but not the originating ship Networked Chameleon subsystems highlight cargo scanners near the originating ship Networked Scanner subsystems show more information on objects near the originating ship On the galactic map: Networked Trading subsystems grant access to price maps, with every networked ship and station showing the price of the selected good in their area at the same time Networked Radar and Deep Scan Radar subsystems share information on sectors of interest, with their radius centred on the originating ship or station
  17. [EU] A New Hope PvE 24/7 Dedicated Server [Modded] 14/02/2024 92.118.16.71:27000 Brand new server : currently 8 slots to gague activity - Daily restarts @ 12 pm and 12 am GMT - - Server located in London UK - - New player starting bonus - 70 Mods - https://discord.gg/cXwftkNE
  18. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. UI Improved consistency of subsystem tooltip descriptions Bugfixes Fixed an issue where client and server disagreed about docking state This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked Implemented a workaround for an AMD GPU driver issue Fixed an issue where ancient gates could be connected to world boss sectors Fixed an issue where it was possible to give orders meant for ships to stations Fixed a crash when a station was ordered to support a ship and the ship left the sector Fixed an issue where boss health bars were visible in build mode Fixed a crash related to destroyed entities in scrapyard sectors Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click AMD situation Some users reported crashes with AMD cards when creating or loading a galaxy using AMD driver version 23.12.1 or 24.1.1. We have implemented a workaround that hopefully addresses this issue. If you had this issue, please report in the comments if this patch fixes the issue for you (on driver 24.1.1). If the problem still exists we recommend a downgrade to driver 23.11.1. Details Some background on the status of this issue, by one of our devs: "This problem is particularly difficult to debug. Originally none of our office PCs with AMD cards were affected. However, we managed to build a PC where we can reproduce the issue, but even with this PC, the crash doesn't happen reliably. On a technical level, the crash happens in a thread run by the AMD driver in the Avorion process. This should not be possible unless there is a bug in the driver. For those who don't know: a driver *must not crash*. We have verified multiple times that our code is correct and doesn't raise any errors. We've contacted AMD multiple times over different channels but have not received a helpful answer, yet. Warning, technical: To analyze the cause, we tried to disable various parts of the engine. When the crash disappeared we always had to test many times, as it wasn't 100% reliable. No crashes a few times in a row can just be plain (bad?) luck and lead down the wrong path. We finally found different, independent functions we could disable, that individually stopped the crash. None of them look like they made sense as a cause for a crash. Just leaving them disabled was no option either, we had to find a solution without impacting the content of the game. We settled on restructuring a small part of preparatory texture work so we give the driver less work while loading the game, and forced the driver to complete some of its work on our schedule instead of its own." We're very sorry for the inconvenience. We hope that the workaround we've screwed into our engine fixes the issue for you fine AMD folks, and we hope we can remove it once the driver crash was fixed by AMD.
  19. Hello. After few years i started playing Avorion again and after few hours finishing mission where dude teach me how to use torpedos i cant jump anywhere. Calculating route never finish calculation and im stuck now with my ship in the middle of nowhere. I am playing single player. Is there any trick how to fix this or am i missing something ? Thank you
  20. At least we can still use 23.11.1 :)
  21. Driver 24.1.1 seems to be affected as well.
  22. I see 24.1.1 has just been released. Does this change/fix any of these issues?
  23. Does having an object detector allow you to find it?
  24. Several things come to mind but you've probably already checked these: what features does your transporter software have? not all transporter software allows fighters to collect loot. is your cargo bay full? did you just come out of a fight with some pirates and they destroyed some cargo bay blocks so that now your cargo bay doesn't have the capacity anymore?
  25. The AMD driver version 24.1.1 has just been released. Has anyone had a chance to see if this works better than 23.12.1?
  26. Well... I'm a few years late to this game, lol, but I'm super glad I found it!! Hello all. o7 Old Eve Online player here (2005-2013), Elite Dangerous, Freelancer, etc. I love a good space game! My ships are all named variations of the Eve ships, like my main battleship 'Dominix'. It took me about 2 hours of reading and playing around to get the basics, then I spent 60+ hours... Over the last 4 days building and doing as much as I can. This instantly became one of my all time favorites!! Question: one thing I'm struggling with - - I added an "auto turret control system" chip to my ship which gives me +10 turrets, but any turret I try to fit says it's the wrong type. I have checked many "auto targeting" turret and point defense types but can't find anything that works, and I can't find anything in the encyclopedia. What is an auto turret?? Is it point defense or a regular gun??
  27. I just found Avorion... 4 days ago, and have found what is immediately one of my favorite all time space games. Old Eve Online, etc, player here. I decided to check out the community and multiplayer last night. I just found the 'US Tree' server in question because I loaded the server browser for the first time and it had the most people. The rules there are clear and easy to follow - - MIS-gendering someone intentionally is against the rules. This is simple to understand, and if someone's requested pronouns are THAT hard to respect, perhaps find another server? Being unable to respect what people wish to be called is a weird problem to have.
  28. I also have this issue on a 7900XTX MERC 310. Happened every time I tried loading into game on 23.12.1. Downgraded fixed it. Well working on another issue... I noticed AMD put out a preview driver. 23.40.01.10, Figured I would test Avorion with it. And so far its loaded into the Galaxy every time. Approx 5 times I believe Ive tried. https://www.amd.com/en/support/kb/release-notes/rn-rad-win-2340-01-10-preview Edit: Well it seems like at 10+ launches it starts to crash again. Sorry.
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