Fenrisus
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Hello guys, after all this times (7 years already) I wanna to tell you - Yeah you did it!. The Avorion is like Freelancer + X-Beyond the Frontier (X2, X3, X: Foundations) and Empryion in one flask. All this years i've played Avorion time-to-time, and check-out overhaul progress, how game is growing up and rise in functionality. Impressive job guys! And thanks you for all this years of hard job! Your game is really become a brilliant of the Space Themed genre games. Keep it up! ;) Best regards. Fenrisus.
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Yeah, maybe you right. For me, for example, more simple system is useful too. Each turret costs some parts (1-2 different types) and - tadaaam! you can build a custom form for you turret ::) Customizing turret - should be awesome feature. But really, need make it simple & useful (i wanna turrets, visually more massive, then for a small ships when i put it into my large super-puper ship ::) )
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My Choice is: 3. The hybrid version, where you can find/buy turrets, but you have to explicitly research them to get the plans and reproduce them. But, if that possible - my choice is number 4! 4. The hybrid version, where you can find/buy turrets, each turret have a modules (as a Ship), and you can build it self! So drop, should be a turret or their part. You can research turret parts and build you own turret from that parts. (Maybe a some new designer, as for ships but for turrets for example). Example of turret parts: Control Unit, Cooling System, Beam/Cannon/Missle part EnergyBay(for lasers-cannons)/CargoBay (for missles) Turret Tracking system (faster turret rotation to target?) Turret Armor Plating (For improve turret hp) ----------------------------------- So number 3 is better way, (at current moment). My idea - only for concept, if needed moar customization features. My Generally suggestion - number 3 with large amount of procedure generated blueprints or something as in my concept idea. ::)
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Game works fine. My userprofile contains cyrilic(CP-1251) letters. Creating new, Load, Save - works fine. (Actually for 0.4)
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So, Problem has been founded. I am a bit confused too, but here the solution. If anyone get a some error, check this: If you see here 2 videocards, so, next step should be: go to Nvidia Control Panel---->Manage 3D Settings---->Program Settings, and adding the executable of the Avorion app, then selecting the preferred graphics adapter. (manually select Avorion.exe, for me that is : "C:\Games\Avorion\bin\Avorion.exe") That helps me alot and game is working like a charm now. Well, same as that problem - for all notebooks users. Basically, many last models, have a more than only one graphic card. (One integrated and one discr.) By default, OS want use Intel HD Graphics for example, but not a GeForce. And you need configure that for each game/application self. Note: I think that information, about launch issues on notebooks with 2 graphic cards, should be added to some faq...
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GeForce 610M... Driver ver. 320.49 whql (latest, not beta). So, here loaded modules from crush dump (exept win modules):
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Tired startup application on Windows 7, Avorion v0.4.1 x32bit ver. Console send me output error: =========================
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I am have a little question. After kill one station, i am found this: So, what is it? Microschem 0_o? Sim-card ;D
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Yeah, that it is. All of that will be very useful for create mods! Update: ++ My little suggestion - Current Galaxy folder as Lua Function. Little intro, why it needed: As you know, mods - not a only static data enchancements, sometimes - dynamic can be used too, for store user data. There should be something like game.getCurrentLoadedWorld() - and that return current(selected from saved) Galaxy folder location. For example, i am create some mod, where i am write some data to .txt file, like that: local userDatafile = "awesomemod.txt" function load_mod_data(file) --load data from file local t = {} ; for m in io.lines(file) do local a, b, c = m:match '(%S+)%s+(%S+)%s+(%S+)' ; table.insert(t, { data1 = a, data2 =b, data3 = c}) ; end ; return t ; end ; function save_mod_data(file, text) --save data to file. local f = io.open(file,"w") ; f:write(text) ; f:close() ; end ; . . . data = load_mod_data(userDatafile) . . If we difine a some single file.txt in lua scipts location - they will works like a charm, but only for one galaxy... But what if we have a few galaxies? Soo, API needs a somethig for it, like a function for provide a current loaded world folder for lua scripts. That is strongly req. for operate user data from mods scripts.
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"If you're interested in modding and scripting, you could tell me what you would have in mind, and I would be happy to provide a corresponding API for that." For example, is very useful for create difference types of Mods or something else - Storages. -- for scripting -- doSetPilotStorage(pilotID, storage, value) --set the storage value getPilotStorage(pilotID, storage) -- return value of storage --[[ that functions will be very useful in many scripts as some trigger. Like (just for example): --some script, with setting trigger, when player has been attacked by `alien ship` local key = 2500 local jammer = getPilotStorage(pilot, key) function callbackPlayerJump() if(jammer ~= 0) then sendPlayerMessage("You cannot leave this sector!"..Allien_Ship.. "Jamming you warp engines!") return false - we no jump =( end return true - we jump! end ]] They should be both - int32 and str values. And here - many ways how to use it. So, generally lua API is unknown, yeah right, i am saw some functions from ex. lua scripts but i think we need more functions (here only system functions, and few like - configure damages, SY building, and a bit like that...). And maybe some callbacks like - callbackOnMineAsteroid() - if player mine asteroid ("server sided") - for example - set Time, and after that with math.random we spawn pirate ship =) So, basically game mechanics things should be more "open" and configurable for creating mods (callbacks, actions, etc.) than in current versions.
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That is my Dreadnought class ship "FNS Ankylon"
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The Great Harbour ship of Bentus. But.... It has been destroyed... :'( ps. playing in SoH from 2002 year.
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EvE Online (sometimes), Morrowind, Shores of Hazeron, Minecraft. :)